Perfect Maze Generator

a perfect maze, there is one and only one path from any point in the maze to any other point. That is, there are no inaccessible sections, no circular paths, and no open regions. A perfect maze can be generated easily with a computer using a depth first search algorithm.
A two dimensional maze can be represented as a rectangular array of square cells. Each cell has four walls. The state of each wall (north, south, east, and west) of each cell is maintained in a data structure consisting of an array of records. Each record stores a bit value that represents the state of each wall in a cell. To create a path between adjacent cells, the exit wall from the current cell and the entry wall to the next cell are removed. For example, if the next cell is to the right (east) of the current cell, remove the right (east) wall of the current cell and the left (west) wall of the next cell.
create a CellStack (LIFO) to hold a list of cell locations
set TotalCells = number of cells in grid
choose a cell at random and call it CurrentCell
set VisitedCells = 1
while VisitedCells < TotalCells
find all neighbors of CurrentCell with all walls intact
if one or more found
choose one at random
knock down the wall between it and CurrentCell
push CurrentCell location on the CellStack
make the new cell CurrentCell
add 1 to VisitedCells else
pop the most recent cell entry off the CellStack
make it CurrentCell endIf
endWhile
Here it this..the source code :
#include<stdio.h>
#include<conio.h>
#include<stdlib.h>
#include<time.h>
#define MAX 61 // 30 * 2 + 1
#define CELL 900 // 30 * 30
#define WALL 1
#define PATH 0
void init_maze(int maze[MAX][MAX]);
void maze_generator(int indeks, int maze[MAX][MAX], int backtrack_x[CELL], int bactrack_y[CELL], int x, int y, int n, int visited);
void print_maze(int maze[MAX][MAX], int maze_size);
int is_closed(int maze[MAX][MAX], int x, int y);
int main(void)
{
srand((unsigned)time(NULL));
int size;
int indeks = 0;
printf("MAZE CREATOR\n\n");
printf("input (0 ~ 30): ");
scanf("%d", &size);
printf("\n");
int maze[MAX][MAX];
int backtrack_x[CELL];
int backtrack_y[CELL];
init_maze(maze);
backtrack_x[indeks] = 1;
backtrack_y[indeks] = 1;
maze_generator(indeks, maze, backtrack_x, backtrack_y, 1, 1, size, 1);
print_maze(maze, size);
getch();
return 0;
}
void init_maze(int maze[MAX][MAX])
{
for(int a = 0; a < MAX; a++)
{
for(int b = 0; b < MAX; b++)
{
if(a % 2 == 0 || b % 2 == 0)
maze[a][b] = 1;
else
maze[a][b] = PATH;
}
}
}
void maze_generator(int indeks, int maze[MAX][MAX], int backtrack_x[CELL], int backtrack_y[CELL], int x, int y, int n, int visited)
{
if(visited < n * n)
{
int neighbour_valid = -1;
int neighbour_x[4];
int neighbour_y[4];
int step[4];
int x_next;
int y_next;
if(x - 2 > 0 && is_closed(maze, x - 2, y)) // upside
{
neighbour_valid++;
neighbour_x[neighbour_valid]=x - 2;;
neighbour_y[neighbour_valid]=y;
step[neighbour_valid]=1;
}
if(y - 2 > 0 && is_closed(maze, x, y - 2)) // leftside
{
neighbour_valid++;
neighbour_x[neighbour_valid]=x;
neighbour_y[neighbour_valid]=y - 2;
step[neighbour_valid]=2;
}
if(y + 2 < n * 2 + 1 && is_closed(maze, x, y + 2)) // rightside
{
neighbour_valid++;
neighbour_x[neighbour_valid]=x;
neighbour_y[neighbour_valid]=y + 2;
step[neighbour_valid]=3;
}
if(x + 2 < n * 2 + 1 && is_closed(maze, x + 2, y)) // downside
{
neighbour_valid++;
neighbour_x[neighbour_valid]=x+2;
neighbour_y[neighbour_valid]=y;
step[neighbour_valid]=4;
}
if(neighbour_valid == -1)
{
// backtrack
x_next = backtrack_x[indeks];
y_next = backtrack_y[indeks];
indeks--;
}
if(neighbour_valid!=-1)
{
int randomization = neighbour_valid + 1;
int random = rand()%randomization;
x_next = neighbour_x[random];
y_next = neighbour_y[random];
indeks++;
backtrack_x[indeks] = x_next;
backtrack_y[indeks] = y_next;
int rstep = step[random];
if(rstep == 1)
maze[x_next+1][y_next] = PATH;
else if(rstep == 2)
maze[x_next][y_next + 1] = PATH;
else if(rstep == 3)
maze[x_next][y_next - 1] = PATH;
else if(rstep == 4)
maze[x_next - 1][y_next] = PATH;
visited++;
}
maze_generator(indeks, maze, backtrack_x, backtrack_y, x_next, y_next, n, visited);
}
}
void print_maze(int maze[MAX][MAX], int maze_size)
{
for(int a = 0; a < maze_size * 2 + 1; a++)
{
for(int b = 0; b < maze_size * 2 + 1; b++)
{
if(maze[a][b] == WALL)
printf("#");
else
printf(" ");
}
printf("\n");
}
}
int is_closed(int maze[MAX][MAX], int x, int y)
{
if(maze[x - 1][y] == WALL
&& maze[x][y - 1] == WALL
&& maze[x][y + 1] == WALL
&& maze[x + 1][y] == WALL
)
return 1;
return 0;
}
source :
http://home.att.net/~srschmitt/script_maze_generator.html
http://www.mazeworks.com/mazegen/mazetut/index.htm







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