We will learn how to use the double buffering technique to make things look smooth. Here is how buffering works: If you just draw everything to the screen, you will notice that you get a lot of flicker. This is because you are drawing directly to the screen, which is updated by the operating system [...]
Archive for the ‘Allegro’ Category
The Double Buffering Technique using Allegro
Posted: July 30, 2008 in Allegro, ProgrammingTags: Allegro, C#, Programming
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Allegro, Game Programming Library
Posted: July 29, 2008 in Allegro, ProgrammingTags: Allegro, C/C++, Programming
Allegro is a game programming library for C/C++ developers distributed freely, supporting the following platforms: DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS and MacOS X. It provides many functions for graphics, sounds, player input (keyboard, mouse and joystick) and timers. It also provides fixed and floating point mathematical functions, 3d functions, file [...]



