Archive for the ‘OGRE 3D’ Category

Right now i’m experimenting with Kinect to animate a 3D model or model skinning by using Kinect. To calculate the joint orientation, first i need to obtain the three orthonormal axes (X, Y, and Z) and create Quaternion to change every bone orientation. By this way, the noise produces by Kinect can be reduced and character movement [...]

Hi, it’s been long time since my last post. I’ve just finished a project titled “Launch Launch Launch Saturn V”.  I made this using OGRE 3D and Bullet Physics. Oh yeah, if you want to look at the code you can get it from google code: http://code.google.com/p/azbullet/

To get ray intersect on worldGeometry is can be read here (http://www.ogre3d.org/tikiwiki/Intermediate+Tutorial+2&structure=Tutorials), but if Terrain or TerrainGroup is used, the code will be slightly different: On the code above, instead RaySceneQUery, RayIntersect is used, a variable std::pair <bool, Ogre::Vector3> is used to store value of RayIntersects function, use test.fisrt to check if the Ray intersect [...]

This article is small tips that can be used to debug Ogre Project. By using this std::cout can be used. Open your project Properties, then on Configuration Properties -> Linker -> System, change value of SubSystem to Console (/SUBSYSTEM:CONSOLE). Then on your source code change to this The last step, add #include<iostream>

Precompiled header is used to boost build time since an OGRE project will take quite long time when it is compiled. A complete tutorial to build precompiled header can be found here. But additional configurations will be needed when Visual Studio 2010 is used. Right click project -> Properties -> Configuration -> All Configuration, C/C++ [...]

Program OGRE Saya yang Pertama

Posted: August 10, 2008 in OGRE 3D, Programming
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Setelah dipelajari sampe otak panas, kemampuan OGRE saya yang nasibnya “gelap gak jelas” akhirnya menunjukkan titik terang….he he he berikut ini aplikasi OGRE yang suderrrhana banget :) gunanya adalah memanipulasi ukuran objek, kalau kita memperbesar skala y nanti karakter kita akan menjadi jangkung, bisa juga diubah jadi gendut atau pendek :) Dalam OGRE, terdapat berbagai [...]

Game Programming With OGRE 3D

Posted: August 8, 2008 in OGRE 3D, Programming
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Ahh…apaan lagi ini? kali ini saya lagi membicarakan game programming, yep, saya pernah posting tentang Allegro, nah, setelah diberi tahu oleh teman, saya baru tahu kalau ada library grafis khusus untuk 3D, ya, library ini bernama OGRE 3D, atau singkatnya disebut OGRE saja (kepanjangannya sih Object-Oriented Graphics Rendering Engine). Library ini termasuk open source. O [...]