I’m currenly trying how to create XNA game with F# and the result is quite interesting :) This experiment was using Windows 7 x64, .NET 4.0, and XNA Game Studio 4.0 First step is creating F# Application using Visual Studio 2010 Then in your project expoler add references to XNA 4.0 libraries Write code below [...]
Archive for the ‘XNA’ Category
F# With XNA Game Studio
Posted: April 5, 2011 in F#, Game Programming, Programming, XNATags: F#, XNA
Farseer Physics
Posted: April 3, 2011 in Game Programming, Programming, XNATags: .NET, Silverlight, Windows Phone 7, WPF, XNA
Farseer a open source physics engine which can be implemented in .NET Framework. Farseer can be implemented in XNA (sadly only for 2D Application), Silverlight/WPF, and brand new mobile patform Windows Phone 7. This engine is quite interesting, it has many features of physics simulation , for examples, collission, rigid body, ragdol, dynamics, friction, etc. [...]
Developing AR Application using Goblin XNA
Posted: March 16, 2011 in Game Programming, XNATags: Augmented Reality, C#, Goblin XNA, XNA
Goblin XNA is an open source platform for creating 3D user interface especially for augmented reality application. It has BSD licence and written using C# language under .NET Framework. Currently, Goblin XNA ver 3.5.1 just supports .NET 3.1 and XNA 3.5 (Goblin XNA ver 4.0 for XNA 4.0 will be released in this year). Goblin [...]
AR Defense Screenshots
Posted: February 3, 2011 in Game Programming, XNATags: Augmented Reality, Goblin XNA, Tower of Defense
Here are some of images of my game, AR Defense :) Enemies are spawned from four portals and they have objective to destroy main bases. It’s me beside the marker board, looking at the computer screen :) Yup, its Danbo :) Another point of view… Using cards to summon more defense unit to attack enemies
Robot Attack !!!
Posted: November 22, 2010 in Game Programming, XNATags: Augmented Reality, Goblin XNA
This is my AR Demo at Road To Imagine Cup 2011, using the latest Goblin XNA library, version 3.5 Beta This version also have some improvements, for example, particle effects that you can see below Credits : Goblin XNA, http://goblinxna.codeplex.com (it is a great AR framework) ALVAR, VTT Techical Research Centre, http://virtual.vtt.fi/virtual/proj2/multimedia/alvar.html (for marker racking [...]
Goblin XNA Testing
Posted: October 31, 2010 in Game Programming, XNATags: Augmented Reality, Goblin XNA
This is my current implementation of my Augmented Reality Project using Goblin XNA, simple one (it is just displaying one 3 model and shadow mapping implementation), but i hope in next time can update my progress with video :P nb : thanks to Adityo Marhananto for 3D Model
Hot news !!! Microsoft has released Windows Phone Developer Tools CTP, The same powerful and easy to use Visual Studio integrated developer environment (IDE) handles from design to testing of Windows Phone 7 Series phone applications. Of Cource, it is also include XNA 4.0 Game Studio CTP The Windows Phone Developer Tools CTP includes the [...]
Developing Game with XNA ? How to Deploy It into Xbox 360 ?
Posted: March 18, 2010 in Game Programming, XNATags: Xbox 360, XNA
Okay, in this article, I will discuss about how to deploying XNA game into Xbox 360 console >:) As you develop your Xbox 360 games, it is convenient to deploy your executable to your gaming console for testing purposes. We will begin these steps: 1. You MUST have an original Xbox 360 with a hard [...]
A.R.M. Card, Dream Build Play 2010 Entry
Posted: March 9, 2010 in Game Programming, XNATags: dream build play, XNA
Here i want to share my experiences with my team when developing games for the Dream Build Play 2010 competition. Our team total of seven people (In fact there used to be ten people and six other people resign themselves because of their final assessment, now left only four people and there are three new [...]
I get a fresh news in this morning, Microsoft will be launch XNA 4.0 in this year, rumor says it will be relased in (or after) Fall 2010, however, XNA 3.x will be released in few weeks. For now, Microsoft still not announced it officially and the information about XNA 4.0 is still very little. [...]



