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		<item>
		<title>XNA Game Engine</title>
		<link>http://azerdark.wordpress.com/2009/12/06/xna-game-engine/</link>
		<comments>http://azerdark.wordpress.com/2009/12/06/xna-game-engine/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 22:45:25 +0000</pubDate>
		<dc:creator>azer89</dc:creator>
				<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Game Engine]]></category>

		<guid isPermaLink="false">http://azerdark.wordpress.com/?p=1102</guid>
		<description><![CDATA[
Commercial
Blade3D
Blade3D specializes in producing high-quality game content and reducing the cost of art production for leading game companies such as Electronic Arts, Activision Blizzard, and Eidos
Visual3D.net
Visual3D&#8217;s All-in-One Game Development Toolset enables rapid development of 3D interactive simulations, virtual worlds, and next generation games using C#, .NET and XNA
TorqueX
Looking to put your game on a console? [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=azerdark.wordpress.com&blog=4345711&post=1102&subd=azerdark&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignnone size-full wp-image-744" title="xna_logo" src="http://azerdark.files.wordpress.com/2009/07/xna_logo.jpg?w=282&#038;h=163" border="0" alt="xna_logo" width="282" height="163" /></p>
<h3>Commercial</h3>
<p style="text-align:justify;padding-left:30px;"><a href="http://www.blade3d.com/">Blade3D</a><br />
Blade3D specializes in producing high-quality game content and reducing the cost of art production for leading game companies such as Electronic Arts, Activision Blizzard, and Eidos</p>
<p style="text-align:justify;padding-left:30px;"><a href="http://www.visual3d.net/">Visual3D.net</a><br />
Visual3D&#8217;s All-in-One Game Development Toolset enables rapid development of 3D interactive simulations, virtual worlds, and next generation games using C#, .NET and XNA</p>
<p style="text-align:justify;padding-left:30px;"><a href="http://www.garagegames.com/products/torque/x/">TorqueX</a><br />
Looking to put your game on a console? Whether your console of choice is the Xbox 360, Nintendo Wii, or even the iPhone, TorquePowered.com has the engine for you.</p>
<p style="text-align:justify;padding-left:30px;"><a href="http://www.synapsegaming.com/products/sunburn/">SunBurn</a><br />
Combining the latest lighting and rendering technology with a flexible and easy to use framework, SunBurn performs the heavy-lifting, letting you focus on your games.</p>
<h3>Free/Open Source</h3>
<p style="text-align:justify;padding-left:30px;"><a href="http://www.flatredball.com/frb/">Flat Red Ball</a><br />
The FlatRedBall name is most commonly associated with the FlatRedBall Engine; however, FlatRedBall does not only create and distribute a game engine, but also a collection of original video games. Although there are two sides to FlatRedBall, each is closely related to the other</p>
<p style="text-align:justify;padding-left:30px;"><a href="http://www.codeplex.com/OxGameEngine">Qx</a><br />
Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system (also with its own editor), JigLibX physics, fully-integrated XNAnimation animation system, and C# game scripting system.</p>
<p style="text-align:justify;padding-left:30px;"><a href="http://www.codeplex.com/QuickStartEngine">Quickstart 3D Game Engine</a><br />
The QuickStart Engine is an engine designed to allow a programmer to get a 3D game started in XNA Game Studio as quick as possible. The QuickStart Engine is designed to make it easier to get a 3D XNA project off the ground, by taking care of the framework for you, like physics, animation, rendering, etc. Some of this is still lacking, but the point in having a community project is that anyone can pick it up and add to the engine, or optimize what is already there.</p>
<p style="text-align:justify;padding-left:30px;"><a href="http://www.codeplex.com/xengine">X-Engine</a><br />
The X-Engine is a game engine built around Microsoft&#8217;s XNA project. It is designed to make implementation of many common tasks easy, as well as expand upon this with some more advanced features</p>
<p style="text-align:justify;padding-left:30px;"><a href="http://www.betacell3d.com/">BetaCell</a><br />
BetaCell is a toolkit designed to aid computer graphics programmers to achieve their objectives by embracing DRY (don&#8217;t repeat yourself) code and offering an object oriented perspective with design patterns.</p>
<p style="text-align:justify;padding-left:30px;"><a href="http://focusedgames.com/fg-framework/">Thrust</a><br />
Thrust is the framework for writing XNA games across the Windows, Xbox 360 and Zune platforms</p>
<h3>Particle Engine</h3>
<p style="text-align:justify;padding-left:30px;"><a href="http://www.codeplex.com/mpe">Mercury</a><br />
Mercury Particle Engine is a multi-platform API which allows developers to add rich visual effects to their games. Implemented in C# and targeting the Microsoft XNA Framework, it is fully compatible with Windows and Xbox 360.</p>
<h3>Physics Engine</h3>
<p style="text-align:justify;padding-left:30px;"><a href="http://www.codeplex.com/FarseerPhysics">Farseer</a><br />
The Farseer Physics Engine is an easy to use 2D physics engine designed for Microsoft’s XNA and Silverlight platforms. The Farseer Physics Engine focuses on simplicity, useful features, and enabling the creation of fun, dynamic games.</p>
<p style="padding-left:30px;"><a href="http://www.codeplex.com/JigLibX">JigLibX</a><br />
JigLibX is a specially for XNA designed C# port of the Physic Engine &#8220;JigLib&#8221;</p>
<p style="padding-left:30px;"><a href="http://www.codeplex.com/xnadevru/Wiki/View.aspx?title=Managed%20Bullet%20Physics%20Library&amp;referringTitle=Home">BulletX</a><br />
BulletX is the first fully managed 3D physics engine, it supports Windows and XBox360 platforms</p>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">azer89</media:title>
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			<media:title type="html">xna_logo</media:title>
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	</item>
		<item>
		<title>Ubuntu 9.10 Repository List</title>
		<link>http://azerdark.wordpress.com/2009/12/04/ubuntu-9-10-repository-list/</link>
		<comments>http://azerdark.wordpress.com/2009/12/04/ubuntu-9-10-repository-list/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 15:17:52 +0000</pubDate>
		<dc:creator>azer89</dc:creator>
				<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Open Source Reference]]></category>
		<category><![CDATA[Indonesia]]></category>
		<category><![CDATA[Repository]]></category>
		<category><![CDATA[Ubuntu]]></category>

		<guid isPermaLink="false">http://azerdark.wordpress.com/?p=1095</guid>
		<description><![CDATA[
kambing.ui.edu (UI, Telkom, Indosat, OpenIXP, INHERENT)

deb http://kambing.ui.edu/ubuntu karmic main restricted universe multiverse
deb http://kambing.ui.edu/ubuntu karmic-updates main restricted universe multiverse
deb http://kambing.ui.edu/ubuntu karmic-security main restricted universe multiverse
deb http://kambing.ui.edu/ubuntu karmic-backports main restricted universe multiverse
deb http://kambing.ui.edu/ubuntu karmic-proposed main restricted universe multiverse


www.foss-id.web.id (Telkom)

deb http://dl2.foss-id.web.id/ubuntu karmic main restricted universe multiverse
deb http://dl2.foss-id.web.id/ubuntu karmic-updates main restricted universe multiverse
deb http://dl2.foss-id.web.id/ubuntu karmic-security main restricted universe multiverse
deb [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=azerdark.wordpress.com&blog=4345711&post=1095&subd=azerdark&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignnone" src="http://i151.photobucket.com/albums/s147/azer89/ubuntu-logosmall.jpg" alt="" width="100" height="92" /><br />
<strong><strong>kambing.ui.edu</strong> (UI, Telkom, Indosat, OpenIXP, INHERENT)</strong></p>
<pre class="brush: python;">
deb http://kambing.ui.edu/ubuntu karmic main restricted universe multiverse
deb http://kambing.ui.edu/ubuntu karmic-updates main restricted universe multiverse
deb http://kambing.ui.edu/ubuntu karmic-security main restricted universe multiverse
deb http://kambing.ui.edu/ubuntu karmic-backports main restricted universe multiverse
deb http://kambing.ui.edu/ubuntu karmic-proposed main restricted universe multiverse
</pre>
<p><span id="more-1095"></span></p>
<p><strong><strong>www.foss-id.web.id</strong> (Telkom)</strong></p>
<pre class="brush: python;">
deb http://dl2.foss-id.web.id/ubuntu karmic main restricted universe multiverse
deb http://dl2.foss-id.web.id/ubuntu karmic-updates main restricted universe multiverse
deb http://dl2.foss-id.web.id/ubuntu karmic-security main restricted universe multiverse
deb http://dl2.foss-id.web.id/ubuntu karmic-backports main restricted universe multiverse
deb http://dl2.foss-id.web.id/ubuntu karmic-proposed main restricted universe multiverse
</pre>
<p><strong><strong>ftp.itb.ac.id</strong> (ITB, INHERENT)</strong></p>
<pre class="brush: python;">
deb ftp://ftp.itb.ac.id/pub/ubuntu karmic main restricted universe multiverse
deb ftp://ftp.itb.ac.id/pub/ubuntu karmic-updates main restricted universe multiverse
deb ftp://ftp.itb.ac.id/pub/ubuntu karmic-security main restricted universe multiverse
deb ftp://ftp.itb.ac.id/pub/ubuntu karmic-backports main restricted universe multiverse
deb ftp://ftp.itb.ac.id/pub/ubuntu karmic-proposed main restricted universe multiverse
</pre>
<p><strong><strong>indika.net.id</strong> (OpenIXP)</strong></p>
<pre class="brush: python;">
deb http://ubuntu.indika.net.id/ karmic main restricted universe multiverse
deb http://ubuntu.indika.net.id/ karmic-updates main restricted universe multiverse
deb http://ubuntu.indika.net.id/ karmic-security main restricted universe multiverse
deb http://ubuntu.indika.net.id/ karmic-backports main restricted universe multiverse
deb http://ubuntu.indika.net.id/ karmic-proposed main restricted universe multiverse
</pre>
<p><strong>komo.vlsm.org</strong></p>
<pre class="brush: python;">
deb http://komo.vlsm.org/ubuntu karmic main restricted universe multiverse
deb http://komo.vlsm.org/ubuntu karmic-updates main restricted universe multiverse
deb http://komo.vlsm.org/ubuntu karmic-security main restricted universe multiverse
deb http://komo.vlsm.org/ubuntu karmic-backports main restricted universe multiverse
deb http://komo.vlsm.org/ubuntu karmic-proposed main restricted universe multiverse
</pre>
<p><strong><strong>mirror.cbn.net.id</strong> (OpenIXP)</strong></p>
<pre class="brush: python;">
deb http://ubuntu.cbn.net.id/Ubuntu karmic main restricted universe multiverse
deb http://ubuntu.cbn.net.id/Ubuntu karmic-updates main restricted universe multiverse
deb http://ubuntu.cbn.net.id/Ubuntu karmic-security main restricted universe multiverse
deb http://ubuntu.cbn.net.id/Ubuntu karmic-backports main restricted universe multiverse
deb http://ubuntu.cbn.net.id/Ubuntu karmic-proposed main restricted universe multiverse
</pre>
<p><strong>launchpad.net</strong></p>
<pre class="brush: python;">
deb http://ppa.launchpad.net/fta/ppa/ubuntu karmic main
deb-src http://ppa.launchpad.net/fta/ppa/ubuntu karmic main
deb http://archive.ubuntu.com/ubuntu/ karmic-security multiverse
deb http://ppa.launchpad.net/tormodvolden/ppa/ubuntu karmic main
deb-src http://ppa.launchpad.net/tormodvolden/ppa/ubuntu karmic main
deb http://ppa.launchpad.net/bogdanb/ppa/ubuntu karmic main
deb-src http://ppa.launchpad.net/bogdanb/ppa/ubuntu karmic main
deb http://ppa.launchpad.net/pythoneers/ppa/ubuntu karmic main
deb-src http://ppa.launchpad.net/pythoneers/ppa/ubuntu karmic main
deb http://ppa.launchpad.net/chromium-daily/ppa/ubuntu karmic main
deb-src http://ppa.launchpad.net/chromium-daily/ppa/ubuntu karmic main
</pre>
<p><strong>ubuntu.com</strong></p>
<pre class="brush: python;">
deb http://archive.ubuntu.com/ubuntu/ karmic-security main restricted
deb-src http://archive.ubuntu.com/ubuntu/ karmic-security restricted main multiverse universe #Added by software-properties
deb http://archive.ubuntu.com/ubuntu/ karmic-security universe
deb http://archive.ubuntu.com/ubuntu/ karmic-proposed restricted main multiverse universe
deb-src http://archive.ubuntu.com/ubuntu/ karmic-proposed restricted main multiverse universe
</pre>
<p><strong><br />
How To</strong><br />
terminal &#8211;&gt; sudo gedit /etc/apt/sources.list<br />
atau&#8230;<br />
System &#8211;&gt; Administration &#8211;&gt; Synaptic Package Manager<br />
dan jangan lupa :<br />
sudo apt-get update<br />
<strong> </strong></p>
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		<slash:comments>3</slash:comments>
	
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			<media:title type="html">azer89</media:title>
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	</item>
		<item>
		<title>XNA &#8211; Transparent Effect</title>
		<link>http://azerdark.wordpress.com/2009/12/04/xna-transparent-effect/</link>
		<comments>http://azerdark.wordpress.com/2009/12/04/xna-transparent-effect/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 18:14:59 +0000</pubDate>
		<dc:creator>azer89</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Render]]></category>

		<guid isPermaLink="false">http://azerdark.wordpress.com/?p=1057</guid>
		<description><![CDATA[
If all you want to do is a 50% alpha, you can create that via a Vector4 in the color. The alpha float will be between 0 and 1 (0% and 100%) and you&#8217;d just use this color in your spritebatch while drawing the particle.

float alpha = .50f;
Color color = new Color(
    [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=azerdark.wordpress.com&blog=4345711&post=1057&subd=azerdark&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignnone size-full wp-image-744" title="xna_logo" src="http://azerdark.files.wordpress.com/2009/07/xna_logo.jpg?w=282&#038;h=163" border="0" alt="xna_logo" width="282" height="163" /></p>
<p>If all you want to do is a 50% alpha, you can create that via a Vector4 in the color. The alpha float will be between 0 and 1 (0% and 100%) and you&#8217;d just use this color in your spritebatch while drawing the particle.</p>
<pre class="brush: csharp;">
float alpha = .50f;
Color color = new Color(
    255,
    255,
    255,
    255 * (byte)alpha);
</pre>
<p>To rendering with transparent effect, example,  vertex with transparent alpha value or a .png image with transparent area, just add code below before effect.Begin() called</p>
<pre class="brush: csharp;">
effect.GraphicsDevice.RenderState.AlphaBlendEnable = true;
effect.GraphicsDevice.RenderState.SourceBlend = Blend.SourceAlpha;
effect.GraphicsDevice.RenderState.DestinationBlend = Blend.InverseSourceAlpha;
</pre>
<p>In my example code, i will render some line, a transparent line. Befor rendering, i save some properties value of GraphicsDevice object, so i can restore it&#8217;s state after rendering</p>
<pre class="brush: csharp;">
public void Draw(Matrix viewMatrix, Matrix projectionMatrix)
{
    bool alphaBlendEnable = basicEffect.GraphicsDevice.RenderState.AlphaBlendEnable;
    Blend sourceAlpha = basicEffect.GraphicsDevice.RenderState.SourceBlend;
    Blend inverseSourceAlpha = basicEffect.GraphicsDevice.RenderState.DestinationBlend;

    basicEffect.World = Matrix.Identity;
    basicEffect.View = viewMatrix;
    basicEffect.Projection = projectionMatrix;
    basicEffect.VertexColorEnabled = true;

    basicEffect.GraphicsDevice.RenderState.AlphaBlendEnable = true;
    basicEffect.GraphicsDevice.RenderState.SourceBlend = Blend.SourceAlpha;
    basicEffect.GraphicsDevice.RenderState.DestinationBlend = Blend.InverseSourceAlpha;

    basicEffect.Begin();

    foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes)
    {
        pass.Begin();

        device.VertexDeclaration = vertDeclaration;
        device.DrawUserPrimitives&lt;VertexPositionColor&gt;(PrimitiveType.LineList, vertices, 0, vertices.Length / 2);

        pass.End();
    }
    basicEffect.End();

    basicEffect.GraphicsDevice.RenderState.AlphaBlendEnable = alphaBlendEnable;
    basicEffect.GraphicsDevice.RenderState.SourceBlend = sourceAlpha;
    basicEffect.GraphicsDevice.RenderState.DestinationBlend = inverseSourceAlpha;
}
</pre>
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		<title>SSL Proxy Website</title>
		<link>http://azerdark.wordpress.com/2009/12/01/ssl-proxy-website/</link>
		<comments>http://azerdark.wordpress.com/2009/12/01/ssl-proxy-website/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 16:41:33 +0000</pubDate>
		<dc:creator>azer89</dc:creator>
				<category><![CDATA[Computer Networking]]></category>
		<category><![CDATA[Anonymous]]></category>
		<category><![CDATA[Browsing]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[SSL Proxy]]></category>

		<guid isPermaLink="false">http://azerdark.wordpress.com/?p=1029</guid>
		<description><![CDATA[
In my campus , i can&#8217;t access website like facebook, youtube, or kaskus&#8230;it&#8217;s frustating, because many websites blocked by proxy. Now i know how to surf that websites&#8230;
SSL Proxy offers proxy servers that you can use to unblock websites at school or work.
Just using SSL Proxy Service below :
http://www.hidemyass.com
http://libertybell.biz
http://www.megaproxy.com
http://www.pzeg.com
http://www.sslunblock.com
That&#8217;s all, 100% tested and worked  [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=azerdark.wordpress.com&blog=4345711&post=1029&subd=azerdark&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://azerdark.files.wordpress.com/2009/12/internet_advertising-01.jpg"><img class="size-medium wp-image-1030 alignnone" title="internet_advertising-01" src="http://azerdark.files.wordpress.com/2009/12/internet_advertising-01.jpg?w=188&#038;h=144" alt="" width="188" height="144" /></a></p>
<p>In my campus , i can&#8217;t access website like facebook, youtube, or kaskus&#8230;it&#8217;s frustating, because many websites blocked by proxy. Now i know how to surf that websites&#8230;<br />
SSL Proxy offers proxy servers that you can use to unblock websites at school or work.</p>
<p>Just using SSL Proxy Service below :</p>
<p><a href="http://www.hidemyass.com">http://www.hidemyass.com</a></p>
<p><a href="http://libertybell.biz">http://libertybell.biz</a></p>
<p><a href="http://www.megaproxy.com">http://www.megaproxy.com</a></p>
<p><a href="http://www.pzeg.com">http://www.pzeg.com</a></p>
<p><a href="http://www.sslunblock.com">http://www.sslunblock.com</a></p>
<p>That&#8217;s all, 100% tested and worked <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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			<media:title type="html">azer89</media:title>
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			<media:title type="html">internet_advertising-01</media:title>
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	</item>
		<item>
		<title>XNA &#8211; Rotated Camera</title>
		<link>http://azerdark.wordpress.com/2009/12/01/xna-rotated-camera/</link>
		<comments>http://azerdark.wordpress.com/2009/12/01/xna-rotated-camera/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 12:52:20 +0000</pubDate>
		<dc:creator>azer89</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://azerdark.wordpress.com/?p=1006</guid>
		<description><![CDATA[
What’s a game or an interactive presentation without a way to move around? So in this tutorial, I’ll show you how to make a rotated camera. This is a simple class to make a camera that can rotating about a fixed point rather than origin point (0, 0, 0)

Keyboard Control :
KEY UP &#8211; for rotating [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=azerdark.wordpress.com&blog=4345711&post=1006&subd=azerdark&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img class="alignnone size-full wp-image-744" title="xna_logo" src="http://azerdark.files.wordpress.com/2009/07/xna_logo.jpg?w=282&#038;h=163" border="0" alt="xna_logo" width="282" height="163" /></p>
<p>What’s a game or an interactive presentation without a way to move around? So in this tutorial, I’ll show you how to make a rotated camera. This is a simple class to make a camera that can rotating about a fixed point rather than origin point (0, 0, 0)</p>
<p><a href="http://azerdark.files.wordpress.com/2009/12/untitled1.png"><img class="size-full wp-image-1009 alignnone" title="Untitled" src="http://azerdark.files.wordpress.com/2009/12/untitled1.png?w=402&#038;h=340" alt="" width="402" height="340" /></a></p>
<p>Keyboard Control :</p>
<p style="padding-left:30px;">KEY UP &#8211; for rotating up</p>
<p style="padding-left:30px;">KEY DOWN &#8211; for rotating down</p>
<p style="padding-left:30px;">KEY RIGHT &#8211; for rotating right</p>
<p style="padding-left:30px;">KEY LEFT &#8211; for rotating left</p>
<p>Note : for using this code in your application, do not forget to change camera position, camera target and camera up vector (as you needed)</p>
<p><span id="more-1006"></span></p>
<pre class="brush: csharp;">
public class RotatedCamera
{

    Matrix viewMatrix;
    Matrix projectionMatrix;

    Vector3 camPosition;
    Vector3 camTarget;
    Vector3 camUpVector;

    float viewAngle;
    float aspectRatio;
    float nearPlane;
    float farPlane;

    private float yAngle = 0f;
    private float xAngle = 0f;

    #region Properties

    public Vector3 CamPosition
    {
        get { return camPosition; }
        set { camPosition = value; }
    }

    public Vector3 CamTarget
    {
        get { return camTarget; }
        set { camTarget = value; }
    }

    public Vector3 CamUpVector
    {
        get { return camUpVector; }
        set { camUpVector = value; }
    }

    public Matrix ViewMatrix
    {
        get { return viewMatrix; }
    }

    public Matrix ProjectionMatrix
    {
        get { return projectionMatrix; }
    }

    #endregion

    public RotatedCamera()
    {
    }

    public void Update(GameTime gameTime, KeyboardState keyboardState)
    {
        bool isChanged = false;

        if (keyboardState.IsKeyDown(Keys.Right))
        {
            yAngle -= 0.010f;
            isChanged = true;
        }
        else if (keyboardState.IsKeyDown(Keys.Left))
        {
            yAngle += 0.010f;
            isChanged = true;
        }

        if (keyboardState.IsKeyDown(Keys.Up))
        {
            xAngle -= 0.010f;
            isChanged = true;
        }
        else if (keyboardState.IsKeyDown(Keys.Down))
        {
            xAngle += 0.010f;
            isChanged = true;
        }

        if (xAngle &gt; 0.2f)
            xAngle = 0.2f;
        else if (xAngle &lt; -0.2f)
            xAngle = -0.2f;

        if (isChanged)
            UpdateViewMatrix();
    }

    private void UpdateViewMatrix()
    {
        Matrix rotationMatrix =
            Matrix.CreateTranslation(new Vector3(-camTarget.X, -camTarget.Y, -camTarget.Z)) *
            Matrix.CreateRotationX(3 * xAngle) *
            Matrix.CreateRotationY(3 * yAngle) *
            Matrix.CreateTranslation(camTarget);
        Vector3 transformedVector = Vector3.Transform(camPosition, rotationMatrix);

        viewMatrix = Matrix.CreateLookAt(transformedVector, camTarget, camUpVector);
    }

    public void SetUpCamera(GraphicsDevice device)
    {
        camPosition = new Vector3(350, -700, -500);  // default
        camTarget = new Vector3(350, 0, 300);        // default
        camUpVector = new Vector3(0, -1, 0);         // default

        viewMatrix = Matrix.CreateLookAt(camPosition, camTarget, camUpVector);

        viewAngle = MathHelper.PiOver4;
        aspectRatio = device.Viewport.AspectRatio;
        nearPlane = 5.0f;
        farPlane = 10000.0f;
        projectionMatrix = Matrix.CreatePerspectiveFieldOfView(viewAngle, aspectRatio, nearPlane, farPlane);
    }

}
</pre>
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		<title>Ubuntu 10.04 LTS &#8211; Lucid Lynx</title>
		<link>http://azerdark.wordpress.com/2009/12/01/ubuntu-10-04-lts-lucid-lynx/</link>
		<comments>http://azerdark.wordpress.com/2009/12/01/ubuntu-10-04-lts-lucid-lynx/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 12:22:35 +0000</pubDate>
		<dc:creator>azer89</dc:creator>
				<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Open Source Reference]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Lucid Lynx]]></category>
		<category><![CDATA[Ubuntu 10.04]]></category>

		<guid isPermaLink="false">http://azerdark.wordpress.com/?p=1001</guid>
		<description><![CDATA[

Canonical founder Mark Shuttleworth announced that Ubuntu 10.04, the next major version of the popular Linux distribution, will be called Lascivious Liger Lucid Lynx. This version is highly significant because it will be offered with long-term support (LTS).

For the Lucid Lynx, the development team will focus their efforts on quality and stability! The main plans [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=azerdark.wordpress.com&blog=4345711&post=1001&subd=azerdark&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="text-align:justify;"><a href="http://azerdark.files.wordpress.com/2009/12/2703706484_efd98da0bc.png"><img class="aligncenter size-full wp-image-1002" title="2703706484_efd98da0bc" src="http://azerdark.files.wordpress.com/2009/12/2703706484_efd98da0bc.png?w=388&#038;h=257" alt="" width="388" height="257" /></a></p>
<p style="text-align:justify;">
<p style="text-align:justify;">Canonical founder Mark Shuttleworth announced that Ubuntu 10.04, the next major version of the popular Linux distribution, will be called <span style="text-decoration:line-through;">Lascivious Liger</span> Lucid Lynx. This version is highly significant because it will be offered with long-term support (LTS).</p>
<p style="text-align:center;"><a href="http://azerdark.files.wordpress.com/2009/12/lucid_lynx.jpg"><img class="size-medium wp-image-1079 aligncenter" title="lucid_lynx" src="http://azerdark.files.wordpress.com/2009/12/lucid_lynx.jpg?w=139&#038;h=201" alt="" width="139" height="201" /></a></p>
<p style="text-align:justify;">For the Lucid Lynx, the development team will focus their efforts on <strong>quality and stability</strong>! The main plans are to make Ubuntu 10.04 a <strong>bug-free operating system</strong> and bring quality <strong>improvements to the user interface, boot and installation experience</strong> and  <strong>top-notch hardware support</strong>. Another essential goal for Ubuntu 10.04 LTS (Lucid Lynx) will be to improve the startup speed to a <strong>10 second boot</strong>!</p>
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		<title>Linux Mint 8 &#8211; Helena</title>
		<link>http://azerdark.wordpress.com/2009/12/01/linux-mint-8-helena/</link>
		<comments>http://azerdark.wordpress.com/2009/12/01/linux-mint-8-helena/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 12:08:46 +0000</pubDate>
		<dc:creator>azer89</dc:creator>
				<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Open Source Reference]]></category>
		<category><![CDATA[Helena]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Linux Mint 8]]></category>

		<guid isPermaLink="false">http://azerdark.wordpress.com/?p=998</guid>
		<description><![CDATA[
Introduction to Linux Mint 8:
The 8th release of Linux Mint comes with numerous bug fixes and a lot of improvements. In particular Linux Mint 8 comes with support for OEM installs, a brand new Upload Manager, the menu now allows you to configure custom places, the update manager now lets you define packages for which [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=azerdark.wordpress.com&blog=4345711&post=998&subd=azerdark&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://azerdark.files.wordpress.com/2009/12/helena-fresh.png"><img class="aligncenter size-medium wp-image-999" title="helena-fresh" src="http://azerdark.files.wordpress.com/2009/12/helena-fresh.png?w=300&#038;h=225" alt="" width="300" height="225" /></a></p>
<p><strong>Introduction to Linux Mint 8:</strong></p>
<p>The 8th release of Linux Mint comes with numerous bug fixes and a lot of improvements. In particular Linux Mint 8 comes with support for OEM installs, a brand new Upload Manager, the menu now allows you to configure custom places, the update manager now lets you define packages for which you don’t want to receive updates,the software manager now features multiple installation/removal of software and many of the tools’ graphical interfaces were enhanced.</p>
<p style="padding-left:30px;">
<p><strong>Highlights of Linux Mint 8:</strong></p>
<p>· Based on Ubuntu 9.10;<br />
· Linux kernel 2.6.31;<br />
· EXT4 filesystem;<br />
· X.Org 7.4;<br />
· GNOME 2.28.1;<br />
· Improvements to the Menu;<br />
· Improvements to the software manager;<br />
· Improvements to the update manager;<br />
· New Upload manager tool;<br />
· Lots of bugs fixed.</p>
<p><span id="more-998"></span></p>
<p><strong>System requirements:</strong></p>
<p>A minimum of 512MB of RAM is recommended. Once installed the system works fine with as low as 256MB RAM. The installation process deals with 2.5GB of data compressed on a 700MB CD and it can hang or fail on systems with less than 512MB RAM. If you have between 256MB and 512MB RAM you may have to try to install several times</p>
<p><strong>Download Linux Mint 8</strong>:</p>
<p>You can download the Main and Universal editions of Linux Mint 8 via torrent or via HTTP:</p>
<p>Main edition:</p>
<ul>
<li>size: 688MB LiveCD</li>
<li> MD5Sum: 06fc2f27f8352a2bac5516b86c020755</li>
<li>Torrent download: <a href="http://www.linuxmint.com/torrent/LinuxMint-8.iso.torrent">http://www.linuxmint.com/torrent/LinuxMint-8.iso.torrent</a></li>
<li>HTTP download: <a href="http://www.linuxmint.com/edition.php?id=44">http://www.linuxmint.com/edition.php?id=44</a></li>
</ul>
<p>Universal edition:</p>
<ul>
<li>size: 1GB LiveDVD</li>
<li> MD5Sum: e297a2cdf1b1c6408ac6a6d76833933a</li>
<li>Torrent download: <a href="http://www.linuxmint.com/torrent/LinuxMint-8-Universal.iso.torrent">http://www.linuxmint.com/torrent/LinuxMint-8-Universal.iso.torrent</a></li>
<li>HTTP download: <a href="http://www.linuxmint.com/edition.php?id=45">http://www.linuxmint.com/edition.php?id=45</a></li>
</ul>
<p>Asia:</p>
<ul>
<li><a href="http://ftp.jaist.ac.jp/pub/Linux/LinuxMint-ISO/stable/8/">http://ftp.jaist.ac.jp/pub/Linux/LinuxMint-ISO/stable/8/</a> (Japan)</li>
<li><a href="http://ftp.riken.jp/pub/Linux/linuxmint/stable/8/">http://ftp.riken.jp/pub/Linux/linuxmint/stable/8/</a> (Japan)</li>
</ul>
<p>Europe:</p>
<ul>
<li><a href="http://gd.tuwien.ac.at/linux/mint/isos/stable/8/">http://gd.tuwien.ac.at/linux/mint/isos/stable/8/</a> (Austria)</li>
<li><a href="http://mint.nano-box.net/iso/stable/8/">http://mint.nano-box.net/iso/stable/8/</a> (Bulgaria)</li>
<li><a href="http://mirrors.cytanet.com.cy/linux/mint/stable/8/">http://mirrors.cytanet.com.cy/linux/mint/stable/8/</a> (Cyprus)</li>
<li><a href="http://ftp.klid.dk/ftp/linuxmint/stable/8/">http://ftp.klid.dk/ftp/linuxmint/stable/8/</a> (Denmark)</li>
<li><a href="ftp://ftp.linuxmint-fr.org/pub/linuxmint.com/stable/8/">ftp://ftp.linuxmint-fr.org/pub/linuxmint.com/stable/8/</a> (France)</li>
<li><a href="http://linuxmint.cybermirror.org/stable/8/">http://linuxmint.cybermirror.org/stable/8/</a> (Germany) *</li>
<li><a href="http://ftp.cc.uoc.gr/mirrors/linux/linuxmint/stable/8/">http://ftp.cc.uoc.gr/mirrors/linux/linuxmint/stable/8/</a> (Greece)</li>
<li><a href="http://ftp.heanet.ie/pub/linuxmint.com/stable/8/">http://ftp.heanet.ie/pub/linuxmint.com/stable/8/</a> (Ireland)</li>
<li><a href="ftp://ftp.tpnet.pl/pub/linux/linuxmint/isos/stable/8/">ftp://ftp.tpnet.pl/pub/linux/linuxmint/isos/stable/8/</a> (Poland) *</li>
<li><a href="http://cesium.di.uminho.pt/pub/linuxmint/stable/8/">http://cesium.di.uminho.pt/pub/linuxmint/stable/8/</a> (Portugal)</li>
<li><a href="http://ftp.df.lth.se/pub/linuxmint/stable/8/">http://ftp.df.lth.se/pub/linuxmint/stable/8/</a> (Sweden)</li>
<li><a href="http://mirror.sov.uk.goscomb.net/linuxmint.com/stable/8/">http://mirror.sov.uk.goscomb.net/linuxmint.com/stable/8/</a> (UK)</li>
</ul>
<p>Northern America:</p>
<ul>
<li><a href="http://mirror.csclub.uwaterloo.ca/linuxmint/stable/8/">http://mirror.csclub.uwaterloo.ca/linuxmint/stable/8/</a> (Canada)</li>
<li><a href="http://mirror.amarillolinux.com/linuxmint/stable/8/">http://mirror.amarillolinux.com/linuxmint/stable/8/</a> (USA)</li>
<li><a href="http://mint.ez.by/linuxmint.com/stable/8/">http://mint.ez.by/linuxmint.com/stable/8/</a> (USA)</li>
<li><a href="ftp://linuxfreedom.com/linuxmint/linuxmint.com/stable/8/">ftp://linuxfreedom.com/linuxmint/linuxmint.com/stable/8/</a> (USA)</li>
<li><a href="http://ftp.cs.rose-hulman.edu/linuxmint/stable/8/">http://ftp.cs.rose-hulman.edu/linuxmint/stable/8/</a> (USA) *</li>
<li><a href="http://linuxmint.secsup.org/stable/8/">http://linuxmint.secsup.org/stable/8/</a> (USA)</li>
<li><a href="ftp://mirrors.secution.com/linuxmint.com/stable/8/">ftp://mirrors.secution.com/linuxmint.com/stable/8/</a> (USA)</li>
<li><a href="http://mira.sunsite.utk.edu/linuxmint/stable/8/">http://mira.sunsite.utk.edu/linuxmint/stable/8/</a> (USA) *</li>
</ul>
<p>Rest of the World:</p>
<ul>
<li><a href="http://mirror.aarnet.edu.au/pub/linuxmint/stable/8/">http://mirror.aarnet.edu.au/pub/linuxmint/stable/8/</a> (Australia) *</li>
<li><a href="ftp://mirror.unej.ac.id/pub/iso/linux-mint/stable/8/">ftp://mirror.unej.ac.id/pub/iso/linux-mint/stable/8/</a> (Indonesia) *</li>
</ul>
<p><em>* Mirrors marked with a star weren’t fully synched when this announcement was made.</em></p>
<p style="text-align:justify;">What is Linux Mint? Linux Mint is an elegant, easy-to-use, up-to-date, 100% free and comfortable Linux desktop distribution based on the very popular Ubuntu operating system. It offers paid commercial support to companies and individuals. Also, free community support is available from the forums and the IRC channel.</p>
<p style="text-align:justify;">Linux Mint is based on Ubuntu and the two distributions have much in common. Both distributions use the same software repositories. For instance, release 6 (“Felicia”) uses the package pools of Ubuntu “Intrepid Ibex” (8.10). Most packages are the same on both distributions, and as of Linux Mint 6 &#8216;Felicia&#8217;, each Linux Mint release is based on Ubuntu, whereas before they were based on the previous Linux Mint release.</p>
<p>Most differences are on the desktop. Linux Mint has a stated focus on elegance, and it includes a number of applications that are not available in Ubuntu</p>
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		<title>INVADERZ &#8211; My First XNA Game</title>
		<link>http://azerdark.wordpress.com/2009/12/01/invaderz-my-first-xna-game/</link>
		<comments>http://azerdark.wordpress.com/2009/12/01/invaderz-my-first-xna-game/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 11:37:46 +0000</pubDate>
		<dc:creator>azer89</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Game]]></category>

		<guid isPermaLink="false">http://azerdark.wordpress.com/?p=988</guid>
		<description><![CDATA[
Game Title : INVADERZ
Genre : Shoot ‘em up
Type : Game 3D
Framework : XNA Game Studio 3.1
Tool :
-    Visual Studio 2008 Professional SP 1
-    SpriteFont 1.2


DOWNLOAD HERE
&#160;




 
Judul Game     : INVADERZ
Genre              : Shoot ‘em up
Jenis                : Game 3D
Framework      : XNA Game Studio 3.1
Tool                 :
- Visual Studio 2008 Professional SP 1
SpriteFont 1.2

      [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=azerdark.wordpress.com&blog=4345711&post=988&subd=azerdark&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p style="text-align:center;"><img class="size-full wp-image-744 aligncenter" style="border:0 none;" title="xna_logo" src="http://azerdark.files.wordpress.com/2009/07/xna_logo.jpg?w=282&#038;h=163" border="0" alt="xna_logo" width="282" height="163" /></p>
<p><strong>Game Title : INVADERZ</strong></p>
<p><strong>Genre : Shoot ‘em up</strong></p>
<p><strong>Type : Game 3D</strong></p>
<p><strong>Framework : XNA Game Studio 3.1</strong></p>
<p><strong>Tool :</strong></p>
<p style="padding-left:30px;"><strong>-    Visual Studio 2008 Professional SP 1<br />
-    SpriteFont 1.2</strong></p>
<p style="padding-left:30px;"><strong><br />
</strong></p>
<p><strong><a href="http://www.ziddu.com/download/7566235/INVADERZ.zip.html">DOWNLOAD HERE</a></strong></p>
<p>&nbsp;</p>
<p><a href="http://azerdark.files.wordpress.com/2009/12/1.png"><img class="aligncenter size-medium wp-image-989" title="1" src="http://azerdark.files.wordpress.com/2009/12/1.png?w=300&#038;h=38" alt="" width="300" height="38" /></a></p>
<p style="text-align:center;"><a href="http://azerdark.files.wordpress.com/2009/12/21.png"><img class="aligncenter size-full wp-image-991" title="2" src="http://azerdark.files.wordpress.com/2009/12/21.png?w=503&#038;h=490" alt="" width="503" height="490" /></a></p>
<p style="text-align:center;">
<p style="text-align:center;"><a href="http://azerdark.files.wordpress.com/2009/12/3.png"><img class="aligncenter size-full wp-image-992" title="3" src="http://azerdark.files.wordpress.com/2009/12/3.png?w=502&#038;h=368" alt="" width="502" height="368" /></a></p>
<div id="_mcePaste" style="overflow:hidden;position:absolute;left:-10000px;top:0;width:1px;height:1px;"><!--[if gte mso 9]&gt;  Normal 0     false false false  EN-US X-NONE X-NONE              MicrosoftInternetExplorer4              &lt;![endif]--><!--[if gte mso 9]&gt;                                                                                                                                            &lt;![endif]--><!--  /* Font Definitions */  @font-face 	{font-family:Wingdings; 	panose-1:5 0 0 0 0 0 0 0 0 0; 	mso-font-charset:2; 	mso-generic-font-family:auto; 	mso-font-pitch:variable; 	mso-font-signature:0 268435456 0 0 -2147483648 0;} @font-face 	{font-family:"Cambria Math"; 	panose-1:2 4 5 3 5 4 6 3 2 4; 	mso-font-charset:0; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 	mso-font-signature:-1610611985 1107304683 0 0 415 0;} @font-face 	{font-family:Calibri; 	panose-1:2 15 5 2 2 2 4 3 2 4; 	mso-font-charset:0; 	mso-generic-font-family:swiss; 	mso-font-pitch:variable; 	mso-font-signature:-520092929 1073786111 9 0 415 0;}  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-unhide:no; 	mso-style-qformat:yes; 	mso-style-parent:""; 	margin:0in; 	margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	mso-hyphenate:none; 	font-size:12.0pt; 	font-family:"Times New Roman","serif"; 	mso-fareast-font-family:"Times New Roman"; 	mso-fareast-language:AR-SA;} .MsoChpDefault 	{mso-style-type:export-only; 	mso-default-props:yes; 	font-size:10.0pt; 	mso-ansi-font-size:10.0pt; 	mso-bidi-font-size:10.0pt;} @page Section1 	{size:8.5in 11.0in; 	margin:1.0in 1.0in 1.0in 1.0in; 	mso-header-margin:.5in; 	mso-footer-margin:.5in; 	mso-paper-source:0;} div.Section1 	{page:Section1;}  /* List Definitions */  @list l0 	{mso-list-id:1954557134; 	mso-list-type:hybrid; 	mso-list-template-ids:-1788424060 -109427642 69271555 69271557 69271553 69271555 69271557 69271553 69271555 69271557;} @list l0:level1 	{mso-level-start-at:0; 	mso-level-number-format:bullet; 	mso-level-text:-; 	mso-level-tab-stop:none; 	mso-level-number-position:left; 	margin-left:1.25in; 	text-indent:-.25in; 	font-family:"Times New Roman","serif"; 	mso-fareast-font-family:"Times New Roman";} ol 	{margin-bottom:0in;} ul 	{margin-bottom:0in;} --><!--[if gte mso 10]&gt; &lt;!   /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:&quot;Table Normal&quot;; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-priority:99; 	mso-style-qformat:yes; 	mso-style-parent:&quot;&quot;; 	mso-padding-alt:0in 5.4pt 0in 5.4pt; 	mso-para-margin:0in; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:&quot;Times New Roman&quot;,&quot;serif&quot;;} --> <!--[endif]--></p>
<p class="MsoNormal" style="margin-left:.5in;"><span style="font-family:&amp;" lang="IN">Judul Game     : INVADERZ</span></p>
<p class="MsoNormal" style="margin-left:.5in;"><span style="font-family:&amp;" lang="IN">Genre              : Shoot ‘em up</span></p>
<p class="MsoNormal" style="margin-left:.5in;"><span style="font-family:&amp;" lang="IN">Jenis                : Game 3D</span></p>
<p class="MsoNormal" style="margin-left:.5in;"><span style="font-family:&amp;" lang="IN">Framework      : XNA Game Studio 3.1</span></p>
<p class="MsoNormal" style="margin-left:.5in;"><span style="font-family:&amp;" lang="IN">Tool                 :</span></p>
<p class="MsoNormal" style="margin-left:1.75in;text-indent:-.25in;"><!--[if !supportLists]-->-<span style="font-family:&amp;font-weight:normal;font-size:7pt;line-height:normal;"> </span><!--[endif]--><span style="font-family:&amp;" lang="IN">Visual Studio 2008 Professional SP 1</span></p>
<p><span style="font-size:12pt;font-family:&amp;" lang="IN">SpriteFont 1.2</span></p>
</div>
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			<media:title type="html">azer89</media:title>
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			<media:title type="html">xna_logo</media:title>
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		<title>Problem Longest Common Subsequence dengan Tiga Sekuen</title>
		<link>http://azerdark.wordpress.com/2009/12/01/problem-longest-common-subsequence-dengan-tiga-sekuen/</link>
		<comments>http://azerdark.wordpress.com/2009/12/01/problem-longest-common-subsequence-dengan-tiga-sekuen/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 09:00:14 +0000</pubDate>
		<dc:creator>azer89</dc:creator>
				<category><![CDATA[Algorithm]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Longest Common Subsequence]]></category>

		<guid isPermaLink="false">http://azerdark.wordpress.com/?p=979</guid>
		<description><![CDATA[
Problem yang pertama adalah mengenai longest common subsequence dengan menggunakan tiga sekuen. Algoritma ini memiliki tujuan untuk mendapatkan subsekuen yang sama secara berurutan dan tentunya yang paling panjang dari ketiga subsekuen.
Contoh :
Sekuen Pertama 		: SURABAYA
Sekuen Kedua		: SURAKARTA
Sekuen Ketiga 		: PASURUAN
Hasil 			: SURA


Algoritma
Algoritma solusi menggunakan solusi dynamic programming. Sebenarnya LCS dengan tiga sekuen sama saja dengan [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=azerdark.wordpress.com&blog=4345711&post=979&subd=azerdark&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://azerdark.files.wordpress.com/2009/12/longest-common-substring-r.gif"><img class="size-full wp-image-982 alignnone" title="longest-common-substring-R" src="http://azerdark.files.wordpress.com/2009/12/longest-common-substring-r.gif?w=200&#038;h=200" alt="" width="200" height="200" /></a></p>
<p style="text-align:justify;">Problem yang pertama adalah mengenai longest common subsequence dengan menggunakan tiga sekuen. Algoritma ini memiliki tujuan untuk mendapatkan subsekuen yang sama secara berurutan dan tentunya yang paling panjang dari ketiga subsekuen.</p>
<p>Contoh :</p>
<p style="padding-left:30px;">Sekuen Pertama 		: SURABAYA<br />
Sekuen Kedua		: SURAKARTA<br />
Sekuen Ketiga 		: PASURUAN<br />
Hasil 			: SURA</p>
<p style="padding-left:30px;">
<p style="padding-left:30px;">
<p style="text-align:justify;"><strong>Algoritma</strong></p>
<p style="text-align:justify;">Algoritma solusi menggunakan solusi dynamic programming. Sebenarnya LCS dengan tiga sekuen sama saja dengan LCS menggunakan dua sekuen. Namun bedanya disini, dalam mengelesaikan LCS dengan tiga string, dibutuhkan array tiga dimensi yang volumenya adalah X.Y.Z dimana X, Y, dan Z adalah panjang dari ketiga sekuen.<br />
Solusi optimal yang dihasilkan akan didapatkan di elemen array yang terakhir, yaitu array dengan indeks X-1, Y-1, dan Z-1<br />
Petbedaan lainnya dalam LCS menggunakan tiga sekuen, arah/direction yang perlu di-cek adalah sebanyak tujuh arah. Tujuh arah tersebut yang direpresentasikan dengan angka adalah sebagai berikut :</p>
<p style="padding-left:30px;">0 	menuju ke 	c[i - 1, j - 1, k - 1]<br />
1 	menuju ke 	c[i - 1, j - 1, k]<br />
2 	menuju ke 	c[i - 1, j, k - 1]<br />
3 	menuju ke 	c[i, j - 1, k - 1]<br />
4 	menuju ke 	c[i, j, k - 1]<br />
5 	menuju ke 	c[i, j - 1, k]<br />
6 	menuju ke 	c[i - 1, j, k]</p>
<p style="padding-left:30px;"><a href="http://azerdark.files.wordpress.com/2009/12/untitled.png"><img class="size-medium wp-image-981 alignnone" title="Untitled" src="http://azerdark.files.wordpress.com/2009/12/untitled.png?w=300&#038;h=164" alt="" width="300" height="164" /></a></p>
<p style="padding-left:30px;"><span id="more-979"></span></p>
<p style="padding-left:30px;">
<p>Algoritma LCS-Length</p>
<div id="_mcePaste" style="overflow:hidden;position:absolute;left:-10000px;top:405px;width:1px;height:1px;"><!--[if gte mso 9]&gt;  Normal 0     false false false  EN-US X-NONE X-NONE              MicrosoftInternetExplorer4              &lt;![endif]--><!--[if gte mso 9]&gt;                                                                                                                                            &lt;![endif]--><!--  /* Font Definitions */  @font-face 	{font-family:Wingdings; 	panose-1:5 0 0 0 0 0 0 0 0 0; 	mso-font-charset:2; 	mso-generic-font-family:auto; 	mso-font-pitch:variable; 	mso-font-signature:0 268435456 0 0 -2147483648 0;} @font-face 	{font-family:"Cambria Math"; 	panose-1:2 4 5 3 5 4 6 3 2 4; 	mso-font-charset:0; 	mso-generic-font-family:roman; 	mso-font-pitch:variable; 	mso-font-signature:-1610611985 1107304683 0 0 415 0;}  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-unhide:no; 	mso-style-qformat:yes; 	mso-style-parent:""; 	margin:0in; 	margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	mso-hyphenate:none; 	font-size:12.0pt; 	font-family:"Times New Roman","serif"; 	mso-fareast-font-family:"Times New Roman"; 	mso-fareast-language:AR-SA;} h3 	{mso-style-priority:9; 	mso-style-unhide:no; 	mso-style-qformat:yes; 	mso-style-link:"Heading 3 Char"; 	mso-margin-top-alt:auto; 	margin-right:0in; 	mso-margin-bottom-alt:auto; 	margin-left:0in; 	mso-pagination:widow-orphan; 	mso-outline-level:3; 	font-size:13.5pt; 	font-family:"Times New Roman","serif"; 	mso-ansi-language:IN; 	mso-fareast-language:IN;} span.Heading3Char 	{mso-style-name:"Heading 3 Char"; 	mso-style-priority:9; 	mso-style-unhide:no; 	mso-style-locked:yes; 	mso-style-link:"Heading 3"; 	mso-ansi-font-size:13.5pt; 	mso-bidi-font-size:13.5pt; 	mso-ansi-language:IN; 	mso-fareast-language:IN; 	font-weight:bold;} .MsoChpDefault 	{mso-style-type:export-only; 	mso-default-props:yes; 	font-size:10.0pt; 	mso-ansi-font-size:10.0pt; 	mso-bidi-font-size:10.0pt;} @page Section1 	{size:8.5in 11.0in; 	margin:1.0in 1.0in 1.0in 1.0in; 	mso-header-margin:.5in; 	mso-footer-margin:.5in; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --><!--[if gte mso 10]&gt; &lt;!   /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:&quot;Table Normal&quot;; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-priority:99; 	mso-style-qformat:yes; 	mso-style-parent:&quot;&quot;; 	mso-padding-alt:0in 5.4pt 0in 5.4pt; 	mso-para-margin:0in; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:11.0pt; 	font-family:&quot;Calibri&quot;,&quot;sans-serif&quot;; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-fareast-font-family:&quot;Times New Roman&quot;; 	mso-fareast-theme-font:minor-fareast; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin; 	mso-bidi-font-family:&quot;Times New Roman&quot;; 	mso-bidi-theme-font:minor-bidi;} --> <!--[endif]--></p>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;">LCS-LENGTHX, Y, Z, c then</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> // menginisiasi array c</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> for i </span><span style="font-size:10pt;font-family:Wingdings;">ß</span><span style="font-size:10pt;font-family:&amp;"> 0 to X.Length-1 do</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> for j </span><span style="font-size:10pt;font-family:Wingdings;">ß</span><span style="font-size:10pt;font-family:&amp;"> 0 to Y.Length-1 do</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> for k </span><span style="font-size:10pt;font-family:Wingdings;">ß</span><span style="font-size:10pt;font-family:&amp;"> 0 to Z.Length-1 do</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> c[i, j, k].Value </span><span style="font-size:10pt;font-family:Wingdings;">ß</span><span style="font-size:10pt;font-family:&amp;"> 0   // tidak memiliki nilai</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> c[i, j, k].Direction </span><span style="font-size:10pt;font-family:Wingdings;">ß</span><span style="font-size:10pt;font-family:&amp;"> -1    // tidak memiliki arah</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> </span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> // looping sebanyak X.Y.Z dimana masing-masing </span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> // adalah panjang dari subsequence then</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> for i </span><span style="font-size:10pt;font-family:Wingdings;">ß</span><span style="font-size:10pt;font-family:&amp;"> 0 to X.Length-1 do</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> for j </span><span style="font-size:10pt;font-family:Wingdings;">ß</span><span style="font-size:10pt;font-family:&amp;"> 0 to Y.Length-1 do</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> for k </span><span style="font-size:10pt;font-family:Wingdings;">ß</span><span style="font-size:10pt;font-family:&amp;"> 0 to Z.Length-1 do</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> </span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> max </span><span style="font-size:10pt;font-family:Wingdings;">ß</span><span style="font-size:10pt;font-family:&amp;"> 1 // variabel nilai temporari</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> dir </span><span style="font-size:10pt;font-family:Wingdings;">ß</span><span style="font-size:10pt;font-family:&amp;"> -1 // variabel arah temporari</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> </span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> if Xi = Yj = Zk then</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> // mendapatkan karakter</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> max </span><span style="font-size:10pt;font-family:Wingdings;">ß</span><span style="font-size:10pt;font-family:&amp;"> c[i - 1, j - 1, k - 1].Value + 1 </span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> // yang cocok</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> dir </span><span style="font-size:10pt;font-family:Wingdings;">ß</span><span style="font-size:10pt;font-family:&amp;"> 0 </span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> else</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> // tidak mendapatkan karakter yang cocok,</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> // maka mencari nilai maksimal</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> </span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> if c[i - 1, j - 1, k].Value &gt; max then</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> max </span><span style="font-size:10pt;font-family:Wingdings;">ß</span><span style="font-size:10pt;font-family:&amp;"> c[i - 1, j - 1, k].Value</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> dir </span><span style="font-size:10pt;font-family:Wingdings;">ß</span><span style="font-size:10pt;font-family:&amp;"> 1</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> </span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> if c[i - 1, j, k - 1].Value &gt; max then</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> max </span><span style="font-size:10pt;font-family:Wingdings;">ß</span><span style="font-size:10pt;font-family:&amp;"> c[i - 1, j, k - 1].Value</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> dir </span><span style="font-size:10pt;font-family:Wingdings;">ß</span><span style="font-size:10pt;font-family:&amp;"> 2</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> </span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> if c[i, j - 1, k - 1].Value &gt; max then</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> max </span><span style="font-size:10pt;font-family:Wingdings;">ß</span><span style="font-size:10pt;font-family:&amp;"> c[i, j - 1, k - 1].Value</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> dir </span><span style="font-size:10pt;font-family:Wingdings;">ß</span><span style="font-size:10pt;font-family:&amp;"> 3</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> </span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> if c[i, j, k - 1].Value &gt; max then</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> max </span><span style="font-size:10pt;font-family:Wingdings;">ß</span><span style="font-size:10pt;font-family:&amp;"> c[i, j, k - 1].Value</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> dir </span><span style="font-size:10pt;font-family:Wingdings;">ß</span><span style="font-size:10pt;font-family:&amp;"> 4</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> </span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> if c[i, j - 1, k].Value &gt; max then</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> max </span><span style="font-size:10pt;font-family:Wingdings;">ß</span><span style="font-size:10pt;font-family:&amp;"> c[i, j - 1, k].Value</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> dir </span><span style="font-size:10pt;font-family:Wingdings;">ß</span><span style="font-size:10pt;font-family:&amp;"> 5</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> </span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> if c[i - 1, j, k].Value &gt; max then</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> max </span><span style="font-size:10pt;font-family:Wingdings;">ß</span><span style="font-size:10pt;font-family:&amp;"> c[i - 1, j, k].Value</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> dir </span><span style="font-size:10pt;font-family:Wingdings;">ß</span><span style="font-size:10pt;font-family:&amp;"> 6</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> </span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> // inputkan nilai maksimal</span></h3>
<h3 style="margin:0 0 .0001pt;"><span style="font-size:10pt;font-family:&amp;"> c[i, j, k].Value </span><span style="font-size:10pt;font-family:Wingdings;">ß</span><span style="font-size:10pt;font-family:&amp;"> max</span></h3>
<p><span style="font-size:10pt;font-family:&amp;"> c[i, j, k].Direction </span><span style="font-size:10pt;font-family:Wingdings;">ß</span><span style="font-size:10pt;font-family:&amp;"> dir</span></p>
</div>
<pre class="brush: java;">
LCS-LENGTHX, Y, Z, c then
    // menginisiasi array c
    for i &lt;-- 0 to X.Length-1 do
        for j &lt;-- 0 to Y.Length-1 do
            for k &lt;-- 0 to Z.Length-1 do
                c[i, j, k].Value &lt;-- 0   // tidak memiliki nilai
                c[i, j, k].Direction &lt;-- -1    // tidak memiliki arah

     // looping sebanyak X.Y.Z dimana masing-masing
     // adalah panjang dari subsequence then
     for i &lt;-- 0 to X.Length-1 do
        for j &lt;-- 0 to Y.Length-1 do
            for k &lt;-- 0 to Z.Length-1 do

                max &lt;-- 1 // variabel nilai temporari
                dir &lt;-- -1 // variabel arah temporari

                if Xi = Yj = Zk then
                    // mendapatkan karakter
                    max &lt;-- c[i - 1, j - 1, k - 1].Value + 1
                    // yang cocok
                    dir &lt;-- 0
                else
                    // tidak mendapatkan karakter yang cocok,
                    // maka mencari nilai maksimal

                    if c[i - 1, j - 1, k].Value &gt; max then
                        max &lt;-- c[i - 1, j - 1, k].Value
                        dir &lt;-- 1

                    if c[i - 1, j, k - 1].Value &gt; max then
                        max &lt;-- c[i - 1, j, k - 1].Value
                        dir &lt;-- 2

                    if c[i, j - 1, k - 1].Value &gt; max then
                        max &lt;-- c[i, j - 1, k - 1].Value
                        dir &lt;-- 3

                    if c[i, j, k - 1].Value &gt; max then
                        max &lt;-- c[i, j, k - 1].Value
                        dir &lt;-- 4

                    if c[i, j - 1, k].Value &gt; max then
                        max &lt;-- c[i, j - 1, k].Value
                        dir &lt;-- 5

                    if c[i - 1, j, k].Value &gt; max then
                        max &lt;-- c[i - 1, j, k].Value
                        dir &lt;-- 6

                // inputkan nilai maksimal
                c[i, j, k].Value &lt;-- max
                c[i, j, k].Direction &lt;-- dir
</pre>
<p>Algoritma Print-LCS</p>
<pre class="brush: csharp;">
PRINT-LCS(c, X, i, j, k)
    // sudah sampai sisi dari array tiga dimensi
    // maka stop
    if i = 0 or j = 0 or k = 0 then
        return

    // mengecek arah pada tabel c
    if c[i, j, k].Direction = 0 then
        PRINT-LCS(c, X, i - 1, j - 1, k - 1)
        print(Xi)
    else if c[i, j, k].Direction = 1 then
        PRINT-LCS(c, X, i - 1, j - 1, k)
    else if c[i, j, k].Direction = 2 then
        PRINT-LCS(c, X, i - 1, j, k - 1)
    else if c[i, j, k].Direction = 3 then
        PRINT-LCS(c, X, i, j - 1, k - 1)
    else if c[i, j, k].Direction = 4 then
        PRINT-LCS(c, X, i, j, k - 1)
    else if c[i, j, k].Direction = 5 then
        PRINT-LCS(c, X, i, j - 1, k)
    else if c[i, j, k].Direction = 6 then
        PRINT-LCS(c, X, i - 1, j, k)
</pre>
<p><strong>Implementasi menggunakan C#</strong></p>
<p>Fungsi LCS-Length</p>
<pre class="brush: java;">
        /// Fungsi ini akan mengisi tabel c yang berupa instansiasi dari
        /// Entity yang memiliki dua informasi, yaitu nilai dan arah
        /// Dari tabel c ini, kita akan dapat mengetahui solusi optimal dari lcs
        /// &lt;/summary&gt;
        /// &lt;param name=&quot;X&quot;&gt;&lt;/param&gt;
        /// &lt;param name=&quot;Y&quot;&gt;&lt;/param&gt;
        /// &lt;param name=&quot;Z&quot;&gt;&lt;/param&gt;
        /// &lt;param name=&quot;c&quot;&gt;&lt;/param&gt;
        private void LCSLength(string X, string Y, string Z, Data[, , ] c)
        {
            // menginisiasi array c
            for (int i = 0; i &lt; X.Length; i++)
                for (int j = 0; j &lt; Y.Length; j++)
                    for (int k = 0; k &lt; Z.Length; k++)
                    {
                        c[i, j, k].Value = 0;           // tidak memiliki nilai
                        c[i, j, k].Direction = -1;      // tidak memiliki arah
                    }

            // looping sebanyak X.Y.Z (dimana masing-masing adalah panjang
            // dari subsequence)
            for (int i = 1; i &lt; X.Length; i++)
                for (int j = 1; j &lt; Y.Length; j++)
                    for (int k = 1; k &lt; Z.Length; k++)
                    {

                        numOfIteration++;

                        int max = -1; // variabel nilai temporari
                        int dir = -1; // variabel arah temporari

                        if (X[i] == Y[j] &amp;&amp; Y[j] == Z[k])
                        {
                            max = c[i - 1, j - 1, k - 1].Value + 1; // mendapatkan
                                                                    // karakter
                            dir = 0;                                // yang cocok
                        }
                        else
                        {   // tidak mendapatkan karakter yang cocok,
                            // maka mencari nilai maksimal

                            if (c[i - 1, j - 1, k].Value &gt; max)
                            {
                                max = c[i - 1, j - 1, k].Value;
                                dir = 1;
                            }

                            if (c[i - 1, j, k - 1].Value &gt; max)
                            {
                                max = c[i - 1, j, k - 1].Value;
                                dir = 2;
                            }

                            if (c[i, j - 1, k - 1].Value &gt; max)
                            {
                                max = c[i, j - 1, k - 1].Value;
                                dir = 3;
                            }

                            if (c[i, j, k - 1].Value &gt; max)
                            {
                                max = c[i, j, k - 1].Value;
                                dir = 4;
                            }

                            if (c[i, j - 1, k].Value &gt; max)
                            {
                                max = c[i, j - 1, k].Value;
                                dir = 5;
                            }

                            if (c[i - 1, j, k].Value &gt; max)
                            {
                                max = c[i - 1, j, k].Value;
                                dir = 6;
                            }
                        }

                        // inputkan nilai maksimal
                        c[i, j, k].Value = max;
                        c[i, j, k].Direction = dir;

                    }

        }
</pre>
<p>Fungsi Print-LCS</p>
<pre class="brush: csharp;">
        /// &lt;summary&gt;
        /// Fungsi ini akan mencetak solusi dari lcs dengan
        /// melakukan pembacaan secara rekursif terhadap tabel c
        /// &lt;/summary&gt;
        /// &lt;param name=&quot;c&quot;&gt;tabel c yang berupa array tiga dimensi&lt;/param&gt;
        /// &lt;param name=&quot;X&quot;&gt;Sekuen pertama&lt;/param&gt;
        /// &lt;param name=&quot;i&quot;&gt;indeks array i&lt;/param&gt;
        /// &lt;param name=&quot;j&quot;&gt;indeks array j&lt;/param&gt;
        /// &lt;param name=&quot;k&quot;&gt;indeks array k&lt;/param&gt;
        private void PrintLCS(Data[, , ] c, string X, int i, int j, int k)
        {
            // sudah sampai sisi dari array tiga dimensi
            // maka stop
            if (i == 0 || j == 0 || k == 0)
                return;

            // mengecek arah pada tabel c
            switch (c[i, j, k].Direction)
            {
                case 0:
                    PrintLCS(c, X, i - 1, j - 1, k - 1);
                    solution.Add(X[i]); // print solusi optimal
                    break;

                case 1:
                    PrintLCS(c, X, i - 1, j - 1, k);
                    break;

                case 2:
                    PrintLCS(c, X, i - 1, j, k - 1);
                    break;

                case 3:
                    PrintLCS(c, X, i, j - 1, k - 1);
                    break;

                case 4:
                    PrintLCS(c, X, i, j, k - 1);
                    break;

                case 5:
                    PrintLCS(c, X, i, j - 1, k);
                    break;

                case 6:
                    PrintLCS(c, X, i - 1, j, k);
                    break;
            }
        }
</pre>
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		<title>Langkah-langkah Instalasi SQL Server 2008 Enterprise</title>
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		<pubDate>Fri, 20 Nov 2009 17:40:42 +0000</pubDate>
		<dc:creator>azer89</dc:creator>
				<category><![CDATA[Database]]></category>
		<category><![CDATA[SQL Server 2008]]></category>
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Database merupakan tempat penyimpanan data, yang memudahkan pengolahan dan pencarian data. SQL Server 2008 merupakan DBMS (Database Management System) yang powerfull untuk mengolah data. Di samping memiliki user interface yang mudah digunakan,. SQL Server 2008 juga memiliki fitur tambahan yang bisa diimplementasikan untuk meningkatkan performa dan mengurangi tempat penyimpanan

Berikut ini file tutorial instalasi SQL Server [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=azerdark.wordpress.com&blog=4345711&post=972&subd=azerdark&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://azerdark.files.wordpress.com/2009/11/sql_server_2008_logo.png"><img class="aligncenter size-medium wp-image-973" title="sql_server_2008_logo" src="http://azerdark.files.wordpress.com/2009/11/sql_server_2008_logo.png?w=244&#038;h=152" alt="" width="244" height="152" /></a></p>
<p style="text-align:justify;">Database merupakan tempat penyimpanan data, yang memudahkan pengolahan dan pencarian data. SQL Server 2008 merupakan DBMS (Database Management System) yang powerfull untuk mengolah data. Di samping memiliki user interface yang mudah digunakan,. SQL Server 2008 juga memiliki fitur tambahan yang bisa diimplementasikan untuk meningkatkan performa dan mengurangi tempat penyimpanan</p>
<p style="text-align:center;">
<p style="text-align:center;">Berikut ini file tutorial instalasi SQL Server 2008 Enterprise yang saya buat dalam bentuk file *.doc :</p>
<p style="text-align:center;">
<p style="text-align:center;"><a href="http://www.2shared.com/file/9302131/cf05c9b3/sql_server_2008_installation.html">&lt; DONWLOAD TUTORIAL &gt;</a></p>
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