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	<title>AzerDark</title>
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	<description>Geeks Rule The World !!!</description>
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		<title>AzerDark</title>
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		<title>Launch launch Launch Saturn V</title>
		<link>http://azerdark.wordpress.com/2012/01/22/launch-launch-launch-saturn-v/</link>
		<comments>http://azerdark.wordpress.com/2012/01/22/launch-launch-launch-saturn-v/#comments</comments>
		<pubDate>Sun, 22 Jan 2012 08:00:36 +0000</pubDate>
		<dc:creator>azer89</dc:creator>
				<category><![CDATA[C/C++]]></category>
		<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[OGRE 3D]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Bullet Physics]]></category>

		<guid isPermaLink="false">http://azerdark.wordpress.com/?p=2050</guid>
		<description><![CDATA[Hi, it&#8217;s been long time since my last post. I&#8217;ve just finished a project titled &#8220;Launch Launch Launch Saturn V&#8221;.  I made this using OGRE 3D and Bullet Physics. Oh yeah, if you want to look at the code you can get it from google code: http://code.google.com/p/azbullet/<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=azerdark.wordpress.com&amp;blog=4345711&amp;post=2050&amp;subd=azerdark&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Hi, it&#8217;s been long time since my last post. I&#8217;ve just finished a project titled &#8220;Launch Launch Launch Saturn V&#8221;.  I made this using OGRE 3D and Bullet Physics. Oh yeah, if you want to look at the code you can get it from google code: <a href="http://code.google.com/p/azbullet/">http://code.google.com/p/azbullet/</a></p>
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		<slash:comments>2</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">azer89</media:title>
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	</item>
		<item>
		<title>std::vector</title>
		<link>http://azerdark.wordpress.com/2011/10/17/stdvector/</link>
		<comments>http://azerdark.wordpress.com/2011/10/17/stdvector/#comments</comments>
		<pubDate>Sun, 16 Oct 2011 23:10:18 +0000</pubDate>
		<dc:creator>azer89</dc:creator>
				<category><![CDATA[C/C++]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[Data Structure]]></category>
		<category><![CDATA[Vector]]></category>

		<guid isPermaLink="false">http://azerdark.wordpress.com/?p=2023</guid>
		<description><![CDATA[vector, in C++ can act as a ArrayList,  similar to Java or C#. vector itself is included as a part of STL. In this article i just introduce some basic usage of vector, the rest can read here. Here&#8217;s the instantiation of vector: To add a member, we can use push_back() vector&#8217;s size it very [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=azerdark.wordpress.com&amp;blog=4345711&amp;post=2023&amp;subd=azerdark&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://azerdark.files.wordpress.com/2011/10/cpp_logo.png"><img class="alignnone size-full wp-image-2027" title="cpp_logo" src="http://azerdark.files.wordpress.com/2011/10/cpp_logo.png?w=614" alt=""   /></a></p>
<p>vector, in C++ can act as a ArrayList,  similar to Java or C#. vector itself is included as a part of STL. In this article i just introduce some basic usage of vector, the rest can read <a href="http://www.cplusplus.com/reference/stl/vector/">here</a>.</p>
<p>Here&#8217;s the instantiation of vector:</p>
<p><pre class="brush: cpp;">
std::vector&lt;AnObject*&gt; objectList;
</pre></p>
<p>To add a member, we can use push_back()</p>
<p><pre class="brush: cpp;">
objectList.push_back(anObject);
</pre></p>
<p>vector&#8217;s size it very simple to be obtained:</p>
<p><pre class="brush: cpp;">
objectList.size();
</pre></p>
<p>The fun part of using vector when we&#8217;re accessing its member, it&#8217;s same as we use array :D</p>
<p><pre class="brush: cpp;">
objectList[a]-&gt;aMethod();
</pre></p>
<p>To delete a member, it is little different, we should use iterator:</p>
<p><pre class="brush: cpp;">
objectList.erase(objectList.begin() + a);
</pre></p>
<p>When a is the index of a member we want to delete and objectList.begin() is a method to obtain the initial iterator.</p>
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		<slash:comments>1</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">azer89</media:title>
		</media:content>

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			<media:title type="html">cpp_logo</media:title>
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		<item>
		<title>RayIntersect on Terrain</title>
		<link>http://azerdark.wordpress.com/2011/09/22/rayintersect-on-terrain/</link>
		<comments>http://azerdark.wordpress.com/2011/09/22/rayintersect-on-terrain/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 11:33:36 +0000</pubDate>
		<dc:creator>azer89</dc:creator>
				<category><![CDATA[C/C++]]></category>
		<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[OGRE 3D]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[OGRE]]></category>

		<guid isPermaLink="false">http://azerdark.wordpress.com/?p=2012</guid>
		<description><![CDATA[To get ray intersect on worldGeometry is can be read here (http://www.ogre3d.org/tikiwiki/Intermediate+Tutorial+2&#38;structure=Tutorials), but if Terrain or TerrainGroup is used, the code will be slightly different: On the code above, instead RaySceneQUery, RayIntersect is used, a variable std::pair &#60;bool, Ogre::Vector3&#62; is used to store value of RayIntersects function, use test.fisrt to check if the Ray intersect [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=azerdark.wordpress.com&amp;blog=4345711&amp;post=2012&amp;subd=azerdark&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://azerdark.files.wordpress.com/2011/08/ogre_logo.png"><img class="size-full wp-image-1989 aligncenter" title="ogre_logo" src="http://azerdark.files.wordpress.com/2011/08/ogre_logo.png?w=614" alt=""   /></a></p>
<p>To get ray intersect on worldGeometry is can be read here (http://www.ogre3d.org/tikiwiki/Intermediate+Tutorial+2&amp;structure=Tutorials), but if Terrain or TerrainGroup is used, the code will be slightly different:</p>
<p><pre class="brush: cpp;">
Ogre::Vector3 camPos = mCamera-&gt;getPosition();
Ogre::Terrain* pTerrain = mTerrainGroup-&gt;getTerrain(0, 0);
Ogre::Ray mouseRay(Ogre::Vector3(camPos.x, 5000.0f, camPos.z), Ogre::Vector3::NEGATIVE_UNIT_Y);
std::pair &lt;bool, Ogre::Vector3&gt; test;
test = pTerrain-&gt;rayIntersects(mouseRay, true, 0);

if (test.first)
{
    // do something
}
</pre></p>
<p>On the code above, instead RaySceneQUery, RayIntersect is used, a variable std::pair &lt;bool, Ogre::Vector3&gt; is used to store value of RayIntersects function, use test.fisrt to check if the Ray intersect with terrain, and test.second to get intersection point of Vector3.</p>
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			<media:title type="html">azer89</media:title>
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			<media:title type="html">ogre_logo</media:title>
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			<media:title type="html">asdfa</media:title>
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		<item>
		<title>Displaying Command Line on OGRE</title>
		<link>http://azerdark.wordpress.com/2011/09/22/displaying-command-line-on-ogre/</link>
		<comments>http://azerdark.wordpress.com/2011/09/22/displaying-command-line-on-ogre/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 11:15:22 +0000</pubDate>
		<dc:creator>azer89</dc:creator>
				<category><![CDATA[C/C++]]></category>
		<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[OGRE 3D]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[OGRE]]></category>

		<guid isPermaLink="false">http://azerdark.wordpress.com/?p=2006</guid>
		<description><![CDATA[This article is small tips that can be used to debug Ogre Project. By using this std::cout can be used. Open your project Properties, then on Configuration Properties -&#62; Linker -&#62; System, change value of SubSystem to Console (/SUBSYSTEM:CONSOLE). Then on your source code change to this The last step, add #include&#60;iostream&#62;<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=azerdark.wordpress.com&amp;blog=4345711&amp;post=2006&amp;subd=azerdark&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://azerdark.files.wordpress.com/2011/08/ogre_logo.png"><img class="size-full wp-image-1989 aligncenter" title="ogre_logo" src="http://azerdark.files.wordpress.com/2011/08/ogre_logo.png?w=614" alt=""   /></a></p>
<p>This article is small tips that can be used to debug Ogre Project. By using this std::cout can be used.</p>
<p>Open your project Properties, then on Configuration Properties -&gt; Linker -&gt; System, change value of SubSystem to <strong>Console (/SUBSYSTEM:CONSOLE)</strong>.</p>
<p>Then on your source code change</p>
<p><pre class="brush: cpp;">
INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
</pre></p>
<p>to this</p>
<p><pre class="brush: cpp;">
int main()
</pre></p>
<p>The last step, add #include&lt;iostream&gt;</p>
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		<media:content url="" medium="image">
			<media:title type="html">azer89</media:title>
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			<media:title type="html">ogre_logo</media:title>
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		<item>
		<title>TableTools on jQuery DataTables</title>
		<link>http://azerdark.wordpress.com/2011/08/15/tabletools-on-jquery-datatables/</link>
		<comments>http://azerdark.wordpress.com/2011/08/15/tabletools-on-jquery-datatables/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 16:39:08 +0000</pubDate>
		<dc:creator>azer89</dc:creator>
				<category><![CDATA[PHP]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[DataTables]]></category>
		<category><![CDATA[jQuery]]></category>
		<category><![CDATA[TableTools]]></category>

		<guid isPermaLink="false">http://azerdark.wordpress.com/?p=1997</guid>
		<description><![CDATA[DataTables is a jQuery plugin to visualize table that is pretty much awesome and has lot of features. Now, I want to talk about TableTools, an extension which has function to export data into files such as CSV, Excel, or PDF.  Here&#8217;s a screenshot: The configuration of TableTools is pretty much easy, you just need [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=azerdark.wordpress.com&amp;blog=4345711&amp;post=1997&amp;subd=azerdark&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:justify;"><a href="http://azerdark.files.wordpress.com/2011/08/jquery_logo_color_onwhite.png"><img class="alignnone size-full wp-image-1999" title="jquery_logo_color_onwhite" src="http://azerdark.files.wordpress.com/2011/08/jquery_logo_color_onwhite.png?w=614" alt=""   /></a></p>
<p style="text-align:justify;">DataTables is a jQuery plugin to visualize table that is pretty much awesome and has lot of features. Now, I want to talk about TableTools, an extension which has function to export data into files such as CSV, Excel, or PDF.  Here&#8217;s a screenshot:</p>
<p><a href="http://azerdark.files.wordpress.com/2011/08/tabletools.png"><img class="size-full wp-image-1998 aligncenter" title="tabletools" src="http://azerdark.files.wordpress.com/2011/08/tabletools.png?w=614&#038;h=159" alt="" width="614" height="159" /></a></p>
<p style="text-align:justify;">The configuration of TableTools is pretty much easy, you just need litte additional code onto DataTables javascript code:</p>
<p><pre class="brush: jscript;">
$('#mytable').dataTable({
    &quot;sDom&quot;: 'Tlfrtip',
    &quot;oTableTools&quot;: {
    &quot;sSwfPath&quot;: &quot;&lt;!--?php echo $this---&gt;config-&gt;item('base_url');?&gt;application/libraries/jQuery/plugins/DataTables-1.8.1/media/swf/copy_cvs_xls_pdf.swf&quot;
    }
});
</pre></p>
<p style="text-align:justify;">Code at above, mytable is id of your table, and you should add <em>&#8220;sDom&#8221;: &#8216;Tlfrtip&#8217;</em> for DataTables DOM display&#8217;s configuration, and the last (and the most important), add<em> &#8220;sSwfPath&#8221;: &#8220;yourpath/copy_cvs_xls_pdf.swf&#8221;</em>.</p>
<p style="text-align:justify;">Notice the sSwfPath has absolute value (On the code above, i used CodeIgniter).  If you don&#8217;t specify this path correctly, TableTools won&#8217;t work.</p>
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			<media:title type="html">azer89</media:title>
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			<media:title type="html">jquery_logo_color_onwhite</media:title>
		</media:content>

		<media:content url="http://azerdark.files.wordpress.com/2011/08/tabletools.png" medium="image">
			<media:title type="html">tabletools</media:title>
		</media:content>
	</item>
		<item>
		<title>OGRE Precompiled Header on VS 2010</title>
		<link>http://azerdark.wordpress.com/2011/08/08/ogre-precompiled-header-on-vs-2010/</link>
		<comments>http://azerdark.wordpress.com/2011/08/08/ogre-precompiled-header-on-vs-2010/#comments</comments>
		<pubDate>Mon, 08 Aug 2011 15:03:44 +0000</pubDate>
		<dc:creator>azer89</dc:creator>
				<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[OGRE 3D]]></category>
		<category><![CDATA[C/C++]]></category>
		<category><![CDATA[OGRE]]></category>

		<guid isPermaLink="false">http://azerdark.wordpress.com/?p=1984</guid>
		<description><![CDATA[Precompiled header is used to boost build time since an OGRE project will take quite long time when it is compiled. A complete tutorial to build precompiled header can be found here. But additional configurations will be needed when Visual Studio 2010 is used. Right click project -&#62; Properties -&#62; Configuration -&#62; All Configuration, C/C++ [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=azerdark.wordpress.com&amp;blog=4345711&amp;post=1984&amp;subd=azerdark&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://azerdark.files.wordpress.com/2011/08/ogre_logo.png"><img class="size-full wp-image-1989 aligncenter" title="ogre_logo" src="http://azerdark.files.wordpress.com/2011/08/ogre_logo.png?w=614" alt=""   /></a></p>
<p style="text-align:justify;"><a href="http://en.wikipedia.org/wiki/Precompiled_header">Precompiled header</a> is used to boost build time since an OGRE project will take quite long time when it is compiled. A complete tutorial to build precompiled header can be found <a href="http://www.ogre3d.org/tikiwiki/Precompiled+headers">here</a>. But additional configurations will be needed when Visual Studio 2010 is used.</p>
<p style="text-align:justify;">Right click project -&gt; Properties -&gt; Configuration -&gt; All Configuration, C/C++ -&gt; Precompiled Headers, the configurations will be like this :</p>
<p><a href="http://azerdark.files.wordpress.com/2011/08/pre.png"><img class="size-full wp-image-1986 aligncenter" title="pre" src="http://azerdark.files.wordpress.com/2011/08/pre.png?w=614" alt=""   /></a></p>
<p>Try to build the project and errors will appear:</p>
<p><a href="http://azerdark.files.wordpress.com/2011/08/error.png"><img class="size-full wp-image-1987 aligncenter" title="error" src="http://azerdark.files.wordpress.com/2011/08/error.png?w=614" alt=""   /></a></p>
<p style="text-align:justify;">Right click project (again) -&gt; Configuration -&gt; Active (Debug), C/C++ -&gt; Command Line, add &#8220;-Zm134&#8243; to Additional Options.</p>
<p><a href="http://azerdark.files.wordpress.com/2011/08/zm.png"><img class="size-full wp-image-1988 aligncenter" title="zm" src="http://azerdark.files.wordpress.com/2011/08/zm.png?w=614" alt=""   /></a></p>
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			<media:title type="html">azer89</media:title>
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			<media:title type="html">ogre_logo</media:title>
		</media:content>

		<media:content url="http://azerdark.files.wordpress.com/2011/08/pre.png" medium="image">
			<media:title type="html">pre</media:title>
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			<media:title type="html">error</media:title>
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		<media:content url="http://azerdark.files.wordpress.com/2011/08/zm.png" medium="image">
			<media:title type="html">zm</media:title>
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	</item>
		<item>
		<title>Xdebug on Apache Webserver</title>
		<link>http://azerdark.wordpress.com/2011/07/28/xdebug-on-apache-webserver/</link>
		<comments>http://azerdark.wordpress.com/2011/07/28/xdebug-on-apache-webserver/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 09:47:04 +0000</pubDate>
		<dc:creator>azer89</dc:creator>
				<category><![CDATA[PHP]]></category>
		<category><![CDATA[Apache]]></category>
		<category><![CDATA[Debug]]></category>
		<category><![CDATA[php info]]></category>
		<category><![CDATA[Xampp]]></category>
		<category><![CDATA[Xdebug]]></category>

		<guid isPermaLink="false">http://azerdark.wordpress.com/?p=1966</guid>
		<description><![CDATA[Xdebug is necessary if you want to debug php website. Xdebug comes with a single dll file that is attached to Apache Webserver directory. It looks simple but it could be complicated in practical ways. My notebook is running Windows 7 x64 and using Apache bundled with Xampp, so i download x64 bit of Xdebug, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=azerdark.wordpress.com&amp;blog=4345711&amp;post=1966&amp;subd=azerdark&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://azerdark.files.wordpress.com/2011/07/xdebug-logo.png"><img class="size-full wp-image-1968 aligncenter" title="xdebug-logo" src="http://azerdark.files.wordpress.com/2011/07/xdebug-logo.png?w=614" alt=""   /></a></p>
<p style="text-align:justify;">Xdebug is necessary if you want to debug php website. Xdebug comes with a single dll file that is attached to Apache Webserver directory. It looks simple but it could be complicated in practical ways.</p>
<p style="text-align:justify;">My notebook is running Windows 7 x64 and using Apache bundled with Xampp, so i download x64 bit of Xdebug, i didn&#8217;t realized this was wrong. Actually my Apache is x86 version so what i really needed is Xdebug x86 :)</p>
<p style="text-align:justify;">Then what i did was copied my Xdebug dll file into C:\xampp\php\ext and then added this lines into php.ini file:</p>
<p><pre class="brush: bash;">
zend_extension=&quot;\xampp\php\ext\php_xdebug-2.1.1-5.3-vc6.dll&quot;
xdebug.remote_enable=on
xdebug.remote_handler=dbgp
xdebug.remote_host=localhost
xdebug.remote_port=9000
</pre></p>
<p style="text-align:justify;">Here&#8217;s a screenshot produced by php_info() :</p>
<p><a href="http://azerdark.files.wordpress.com/2011/07/xdebug.png"><img class="size-full wp-image-1967 aligncenter" title="xdebug" src="http://azerdark.files.wordpress.com/2011/07/xdebug.png?w=614" alt=""   /></a></p>
<p style="text-align:justify;">A trick to know what Xdebug version that suits Apache version is quite simple, go to this page <a href="http://xdebug.org/find-binary.php">http://xdebug.org/find-binary.php</a>, ctrl+c and ctrl+v your html code of php_info() .</p>
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			<media:title type="html">xdebug-logo</media:title>
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			<media:title type="html">xdebug</media:title>
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		<item>
		<title>Displaying Android Device Screen on PC</title>
		<link>http://azerdark.wordpress.com/2011/06/06/displaying-android-device-screen-on-pc/</link>
		<comments>http://azerdark.wordpress.com/2011/06/06/displaying-android-device-screen-on-pc/#comments</comments>
		<pubDate>Sun, 05 Jun 2011 19:07:59 +0000</pubDate>
		<dc:creator>azer89</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Open Source Tutorial]]></category>
		<category><![CDATA[Android Screen]]></category>
		<category><![CDATA[Android Screencast]]></category>

		<guid isPermaLink="false">http://azerdark.wordpress.com/?p=1931</guid>
		<description><![CDATA[If you have a presentation about your Android App it will be funny if your demo is on your little device screen and everyone can&#8217;t see your app from afar. Okay, i found this Android Screencast, what will display your device screen to your computer screen. This tool is quite handy, it works on my [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=azerdark.wordpress.com&amp;blog=4345711&amp;post=1931&amp;subd=azerdark&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:justify;"><a href="http://azerdark.files.wordpress.com/2011/04/breakdancing.jpg"><img title="breakdancing" src="http://azerdark.files.wordpress.com/2011/04/breakdancing.jpg?w=308&#038;h=231" alt="" width="308" height="231" /></a></p>
<p style="text-align:justify;">If you have a presentation about your Android App it will be funny if your demo is on your little device screen and everyone can&#8217;t see your app from afar. Okay, i found this Android Screencast, what will display your device screen to your computer screen. This tool is quite handy, it works on my Samsung Galaxy SL I9003 (running Froyo) and my Windows 7 x64.</p>
<p style="text-align:justify;">The main flaw of this app is the frame rate since it is very slow, maybe about 4-5 fps. Not very good if your Andoid has flashy animations. The color display isn&#8217;t very good too, maybe because this app is reducing the resolution display.</p>
<p style="text-align:justify;">Despite its limitations, this app is one of the best that i can found in internet.</p>
<p style="text-align:justify;">Here are steps to run this app:</p>
<ol>
<li>Download this app from here : http://code.google.com/p/androidscreencast/</li>
<li>Download Android sdk. Place android-sdk-windows folder on root of your C:\<br />
<a href="http://developer.android.com/sdk/index.html" rel="nofollow" target="_blank">http://developer.android.com/sdk/index.html</a><br />
&#8230;and install JRE(JDK) 6<br />
<a href="http://java.sun.com/javase/downloads/widget/jdk6.jsp" rel="nofollow" target="_blank">http://java.sun.com/javase/downloads/widget/jdk6.jsp</a></li>
<li>Plug your device using USB Cable, make sure you&#8217;ve installed your device&#8217;s driver.</li>
<li>Open cmd and type: <strong><em>javaws androidscreencast.jnlp<br />
</em></strong>since it&#8217;s not an exe file but the advantage is you can run this app from Linux or Mac.</li>
</ol>
<p style="text-align:justify;"><a href="http://azerdark.files.wordpress.com/2011/06/androidscreencast.png"><img class="alignnone size-full wp-image-1932" title="androidscreencast" src="http://azerdark.files.wordpress.com/2011/06/androidscreencast.png?w=614" alt=""   /></a></p>
<p style="text-align:justify;"> Other similar app, is <a href="http://www.mightypocket.com/2010/08/android-screenshots-screen-capture-screen-cast/">AShot</a>, but i don&#8217;t know why it isn&#8217;t working on my 64 bit OS.</p>
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			<media:title type="html">azer89</media:title>
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			<media:title type="html">breakdancing</media:title>
		</media:content>

		<media:content url="http://azerdark.files.wordpress.com/2011/06/androidscreencast.png" medium="image">
			<media:title type="html">androidscreencast</media:title>
		</media:content>
	</item>
		<item>
		<title>Debug Android Project using Real Android Device</title>
		<link>http://azerdark.wordpress.com/2011/06/04/debug-android-project-using-real-android-device/</link>
		<comments>http://azerdark.wordpress.com/2011/06/04/debug-android-project-using-real-android-device/#comments</comments>
		<pubDate>Sat, 04 Jun 2011 00:14:39 +0000</pubDate>
		<dc:creator>azer89</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Open Source Tutorial]]></category>
		<category><![CDATA[AVD]]></category>
		<category><![CDATA[Debug]]></category>

		<guid isPermaLink="false">http://azerdark.wordpress.com/?p=1922</guid>
		<description><![CDATA[Everybody knows android emulator works very slow even on my 2.1 GHz Core2 Duo laptop it can&#8217;t be helped. So i thought it&#8217;s better to debug using real device: 1. First of course, you need to install your android device on your computer. Then connect your android device to PC using usb cable (it&#8217;s possible [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=azerdark.wordpress.com&amp;blog=4345711&amp;post=1922&amp;subd=azerdark&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://azerdark.files.wordpress.com/2011/04/breakdancing.jpg"><img title="breakdancing" src="http://azerdark.files.wordpress.com/2011/04/breakdancing.jpg?w=308&#038;h=231" alt="" width="308" height="231" /></a></p>
<p>Everybody knows android emulator works very slow even on my 2.1 GHz Core2 Duo laptop it can&#8217;t be helped. So i thought it&#8217;s better to debug using real device:</p>
<p>1. First of course, you need to install your android device on your computer. Then connect your android device to PC using usb cable (it&#8217;s possible to connect via wireless too).</p>
<p>2. On your android device, Go to Settings &#8211;&gt; Applications &#8211;&gt; Development &#8211;&gt; check USB Debugging</p>
<p>3. that&#8217;s all, just two simple steps and let adb do the rest.</p>
<p>4. I&#8217;m using netbeans 7.0, here&#8217;s the screenshot, my device was on the list:<br />
<a href="http://azerdark.files.wordpress.com/2011/06/and.png"><img class="alignnone size-full wp-image-1923" title="and" src="http://azerdark.files.wordpress.com/2011/06/and.png?w=614" alt=""   /></a></p>
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		<title>Android x86 on VBox</title>
		<link>http://azerdark.wordpress.com/2011/06/02/android-x86-on-vbox/</link>
		<comments>http://azerdark.wordpress.com/2011/06/02/android-x86-on-vbox/#comments</comments>
		<pubDate>Thu, 02 Jun 2011 13:33:54 +0000</pubDate>
		<dc:creator>azer89</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Open Source Tutorial]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Virtual Box]]></category>
		<category><![CDATA[Virtual Machine]]></category>

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		<description><![CDATA[Here are simple steps to run Android on PC, of course it uses virtual machine, like virtual box. Okay, the first step of course download Android x86 ISO Then, download and install Virtual Box mine is using Windows 7 x64 but Virtual Box x86 version runs perfect. Then run Virtual Box Create New Virtual Machine, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=azerdark.wordpress.com&amp;blog=4345711&amp;post=1908&amp;subd=azerdark&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:justify;"><a href="http://azerdark.files.wordpress.com/2011/04/breakdancing.jpg"><img title="breakdancing" src="http://azerdark.files.wordpress.com/2011/04/breakdancing.jpg?w=308&#038;h=231" alt="" width="308" height="231" /></a></p>
<p>Here are simple steps to run Android on PC, of course it uses virtual machine, like virtual box.</p>
<p>Okay, the first step of course download <a href="http://code.google.com/p/android-x86/downloads/list">Android x86 ISO</a></p>
<p>Then, download and install <a href="http://www.virtualbox.org/">Virtual Box</a> mine is using Windows 7 x64 but Virtual Box x86 version runs perfect.</p>
<p>Then run Virtual Box</p>
<p>Create New Virtual Machine, Operating System is <em>Linux</em> and Version is <em>Other Linux</em><br />
<a href="http://azerdark.files.wordpress.com/2011/06/ax02.png"><img class="alignnone size-full wp-image-1910" title="ax02" src="http://azerdark.files.wordpress.com/2011/06/ax02.png?w=614" alt=""   /></a></p>
<p>Set the Memory to 512 MB<br />
<a href="http://azerdark.files.wordpress.com/2011/06/ax03.png"><img class="alignnone size-full wp-image-1911" title="ax03" src="http://azerdark.files.wordpress.com/2011/06/ax03.png?w=614" alt=""   /></a></p>
<p><span id="more-1908"></span>Create a new virtual harddrive, 2 GB of space should be sufficient<br />
<a href="http://azerdark.files.wordpress.com/2011/06/ax06.png"><img class="alignnone size-full wp-image-1912" title="ax06" src="http://azerdark.files.wordpress.com/2011/06/ax06.png?w=614" alt=""   /></a></p>
<p>Finish! Your VM is ready, then right click on your new VM and click Settings, On Storage option, add android-x86 ISO file.<br />
<a href="http://azerdark.files.wordpress.com/2011/06/ax07.png"><img class="alignnone size-full wp-image-1913" title="ax07" src="http://azerdark.files.wordpress.com/2011/06/ax07.png?w=614" alt=""   /></a></p>
<p>The boot the VM, choose Installation on the menu<br />
<a href="http://azerdark.files.wordpress.com/2011/06/ax08.png"><img class="alignnone size-full wp-image-1914" title="ax08" src="http://azerdark.files.wordpress.com/2011/06/ax08.png?w=614" alt=""   /></a></p>
<p>Then choose Create/Modify Partitions &#8211;&gt; New &#8211;&gt; Set as Primary &#8211;&gt; set as Bootable &#8211;&gt; choose Write, then you can format the new partition into ext3 filesystem<br />
<a href="http://azerdark.files.wordpress.com/2011/06/ax11.png"><img class="alignnone size-full wp-image-1915" title="ax11" src="http://azerdark.files.wordpress.com/2011/06/ax11.png?w=614" alt=""   /></a></p>
<p>Hey, it&#8217;s done !<br />
<a href="http://azerdark.files.wordpress.com/2011/06/ax13.png"><img class="alignnone size-full wp-image-1916" title="ax13" src="http://azerdark.files.wordpress.com/2011/06/ax13.png?w=614" alt=""   /></a></p>
<p>Update:</p>
<ul>
<li style="text-align:justify;">Disable Mouse Integration, right click mouse icon on the lower right</li>
<li style="text-align:justify;">Shorcut keys: Home/Menu = Windows key; Back = Esc</li>
<li style="text-align:justify;">To connect your Android VM to Network, simply press ALT+F4, type netcfg to know VM&#8217;s ip address, to toggle screen back press ALT+F7</li>
<li style="text-align:justify;">On your host computer, type adb connect [VM's ip address]</li>
</ul>
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