I got a tutorial from my friend about how to developing 3D Model using Blender. I can say he is a Blender maniac :)). In that tutorial, I learning some basic concept how to use Blender. I think blender (and other 3D software modelling such as 3ds Max) is a very-very complex tools. I’m little [...]
Posts Tagged ‘3D’
XNA – Skydome
Posted: January 31, 2010 in C#, Game Programming, XNATags: 3D, Game Programming, Skydome, XNA
Skydome, is a simple sphere that representating virtual sky. Skydome have better realistic looking than skybox but it need advanced texturing. In this article, i’m using simple .x model file (full sphere) and a sky texture to creating skydome. First, we need these fields :
XNA – Transparent Effect
Posted: December 4, 2009 in C#, Game Programming, Programming, XNATags: 3D, Render, XNA
If all you want to do is a 50% alpha, you can create that via a Vector4 in the color. The alpha float will be between 0 and 1 (0% and 100%) and you’d just use this color in your spritebatch while drawing the particle. To rendering with transparent effect, example, vertex with transparent alpha [...]
XNA – Rotated Camera
Posted: December 1, 2009 in C#, Game Programming, Programming, XNATags: 3D, Game Programming, XNA
What’s a game or an interactive presentation without a way to move around? So in this tutorial, I’ll show you how to make a rotated camera. This is a simple class to make a camera that can rotating about a fixed point rather than origin point (0, 0, 0) Keyboard Control : KEY UP – [...]
INVADERZ – My First XNA Game
Posted: December 1, 2009 in C#, Game Programming, Programming, XNATags: 3D, C#, Game, XNA
Game Title : INVADERZ Genre : Shoot ‘em up Type : Game 3D Framework : XNA Game Studio 3.1 Tool : - Visual Studio 2008 Professional SP 1 - SpriteFont 1.2 DOWNLOAD HERE Judul Game : INVADERZ Genre : Shoot ‘em up Jenis : Game 3D Framework : XNA Game Studio 3.1 Tool : [...]



