Precompiled header is used to boost build time since an OGRE project will take quite long time when it is compiled. A complete tutorial to build precompiled header can be found here. But additional configurations will be needed when Visual Studio 2010 is used. Right click project -> Properties -> Configuration -> All Configuration, C/C++ [...]
Posts Tagged ‘C/C++’
OGRE Precompiled Header on VS 2010
Posted: August 8, 2011 in Game Programming, OGRE 3DTags: C/C++, OGRE
Perfect Maze Generator
Posted: March 29, 2009 in C/C++, ProgrammingTags: C/C++, Perfect Maze, source code
a perfect maze, there is one and only one path from any point in the maze to any other point. That is, there are no inaccessible sections, no circular paths, and no open regions. A perfect maze can be generated easily with a computer using a depth first search algorithm.
cpu_features_init, Dev Cpp saya error !!!
Posted: August 26, 2008 in C/C++, ProgrammingTags: C/C++, Windows
Nah, setelah saya menginstall MinGW + Code::Blocks di drive C: , saya tidak tahu bahwa hal tersebut akan membawa petaka. Setelah asik nyoba-nyoba OGRE pake Code::Blocks, lalu saya jadi kangen sama Dev Cpp, itung-itung buat merefresh kemampuan bahasa C saya biar gak ilang karena pengakit lupa, itung-itung juga buat belajar untuk tes asisten praktikum. Waktu [...]
Sekarang saya mau membahas tentang compiler C/C++ yang cukup favorit di Windows, Bloodshed Dev C++, hmmm namanya keren juga, bloodshed. Ni orang vampir ya? Ooo..ternyata bukan, kata pembuatnya dia gak suka sama sekali dengan violence, makanya dia pake nama itu, aneh banget. Pertama kali pakai sih enak-enak aja, pengoperasiannya juga mudah, asik sih (sambil belajar [...]
Allegro, Game Programming Library
Posted: July 29, 2008 in Allegro, ProgrammingTags: Allegro, C/C++, Programming
Allegro is a game programming library for C/C++ developers distributed freely, supporting the following platforms: DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS and MacOS X. It provides many functions for graphics, sounds, player input (keyboard, mouse and joystick) and timers. It also provides fixed and floating point mathematical functions, 3d functions, file [...]



