Posts Tagged ‘Goblin XNA’

Goblin XNA is an open source platform for creating 3D user interface especially for augmented reality application. It has BSD licence and written using C# language under .NET Framework. Currently, Goblin XNA ver 3.5.1 just supports .NET 3.1 and XNA 3.5 (Goblin XNA ver 4.0 for XNA 4.0 will be released in this year). Goblin [...]

Here are some of images of my game, AR Defense :) Enemies are spawned from four portals and they have objective to destroy main bases. It’s me beside the marker board, looking at the computer screen :) Yup, its Danbo :) Another point of view… Using cards to summon more defense unit to attack enemies

Robot Attack !!!

Posted: November 22, 2010 in Game Programming, XNA
Tags: ,

This is my AR Demo at Road To Imagine Cup 2011, using the latest Goblin XNA library, version 3.5 Beta This version also have some improvements, for example, particle effects that you can see below Credits : Goblin XNA, http://goblinxna.codeplex.com (it is a great AR framework) ALVAR, VTT Techical Research Centre, http://virtual.vtt.fi/virtual/proj2/multimedia/alvar.html (for marker racking [...]

This is my current implementation of my Augmented Reality Project using Goblin XNA, simple one (it is just displaying one 3 model and shadow mapping implementation), but i hope in next time can update my progress with video :P nb : thanks to Adityo Marhananto for 3D Model

In this article, i’ll create a simple tutorial how to generate calib.xml that are needed for GoblinXna.  Here’s my system environment : Windows 7 Ultimate… since i don’t like XP :D Visual Studio 2008 Professional XNA 3.1 Logitech QuickCam Pro 9000 Note : i recommend to use specific version number of these software/libraries below, although [...]