PCL Greedy Projection Triangulation

Posted: May 4, 2012 in C/C++, Point Cloud, Programming
Tags: , , , ,

I was experimenting surface reconstruction on point cloud. I used Greedy Triangulation Projection implemented in PCL. Here’s the input point cloud (i used dataset from here http://svn.pointclouds.org/data/tosca_hires/) :

The result was saved in .PLY file format and displayed using MeshLab (http://meshlab.sourceforge.net/)

The result is not really good since the points are not dense enough. On the sparse areas it can easily produces holes. But I should admit this algorithm is really fast. I think I’ll try another algorithm such as poisson surface reconstruction to see whether it has better result or not :)

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